@thsottiaux 1. When Codex finishes editing a large file, it loves to spam the whole terminal with the content, clearing the previous chats
2. Codex needs to be forced to use a skill. It doesn’t seem to be proactive.
3. Planning seems like an afterthought – sometimes I need a questionnaire!
Adding reset options to actions is all I really need.
Ideally, you’d be able to set other properties, such as fill/hug, border radius, and fill, via ⌘K.
I guess I’ve become too used to Raycast, but I don’t understand why the development workflow can be entirely keyboard-based, while the design workflow involves finding and clicking a bunch of tiny buttons that change their position (seemingly) at random.
Especially true for UI3.
@martinlexow Would love to see a tool from Apple made specifically for creating icons with variable weights optimized for consistency with SF Symbols (continuous corners, masks, optical adjustments, aligning icons to SF Pro baseline)
@guidorosso Hey @guidorosso I'm working on some interactive pieces for an upcoming app. Got some assets made in After Effects and they're easily exportable as Lotties. What would be the best workflow to migrate from AE to Rive? Recreating assets is a non-starter.
@figma@FrankVasquez Ok, but why? Why not show "Try it out" and "Install Plugin" buttons next to each other in the search results? Also notice that an action that used to be obvious at a first glance (installing plugins) now needs a tutorial in order to be completed. @skuwamoto
@cedric_design@framer I'd align shortcuts more with Figma. Like Enter and Shift+Enter make sense together. And all alignment shortcuts (Opt+W/A/S/D/V/H) are super useful. Plenty of interesting stuff there