Perfection doesn't exist in accessibility.
It never will do, and it never has done.
Accessibility is ever changing and evolving, so you need to be happy with what you have done, and look towards what you can do better!
THE WAIT IS OVER!! Make a Good Mega Man Level 3 has been RELEASED and is now available on the MaGMML website! Let the greatest show of all time begin!
Download here:
https://t.co/fzQkp1avza
That's right - after a brutally long wait, Make a Good Mega Man Level 3** drops JUNE 9th (Rockman Day)!! With over 200 levels and literally 1000+ collectibles, will you emerge victorious against Ernest Will's trials in the Sixth Worldwide Sponsored Robot Tournament?!
I did say I was gonna do an Art Raffle so here it is!
🥕 To join: Like, Retweet and Follow me
🥕 3 Winners
🥕Your choice of 1 Character Drawing or Pixel Art
🥕 Winners will be announced on June 1, 2023
Thank you guys for your continued support and good luck!
We're looking for new artists to join the Mega Man Y+1 team to help us with enemy and boss sprites and animations!
And while we're here, enjoy a sneak peek of Angler Woman's stage and Melon Man's boss fight, both on the house.
#MegaMan#ロックマン#fangame
We picked this from one of Higure-san's Navi roster. When we chose him, Higure-san re-designed him and this is the result.I'm proud of how he turned out. Here's an attack sample gif just so you get an idea of how he fights.
And yes, he can hit 3 elements at once. 😄
We need to talk about how often disabled instructors, attempting to provide radical access with flexible deadlines & participation requirements, wind up with their courses deprioritized by students who are desperately trying to shoulder other instructors’ hostile pedagogies.
As of right now, we're opening programmer, artist and musician applications for the MaGMML3 devteam, to help push the game over the edge development-wise! Check out this video if you're interested! https://t.co/GwXBu34YkJ
@KarakatoDzo Perhaps not the greatest toothpaste brand, but the stage was a really fun one. Lots of clever reimaginings that made for a unique experience, and it avoided a ton of level design pitfalls in the process.