The biggest challenge in Web3 gaming isn’t tech, it's building something people genuinely enjoy, that can last through any market cycle.
At @Voya_Games, we’re focused on creating a fun-first game that gradually reveals a deep, player-owned economy underneath.
Grateful to @CCNDotComNews for the thoughtful interview on how we’re approaching sustainability, token design, and community-led growth with @AngryDynomites.
Read it here👇🏻
https://t.co/wKgb82IqPZ
Craft World @AngryDynomites is one of the most active games on @Ronin_Network right now, seeing player growth over time.
As we get closer to Mainnet (9 days), let's take a look at some numbers:
▫️ 133K Peak DAU (Daily Active Users) - Bots excluded
▫️ 475K Monthly Active Users - Bots excluded
▫️ 2.7M New Accounts, includes Bots
▫️ 2.8M Trades
▫️ 145K Peak Trades/day
▫️ 30K $RON from Voyager Chests
▫️ $61.5K from Craft World in revenue
This means that in 22 days, Craft World has seen user growth, increased on-chain activity, and generated over $61,500 in revenue.
There might also be a Ronin event coming soon featuring any or all of these projects; @Moku_HQ@Ronin_Network@KanstarWorld
Stay tuned and keep getting those crystals!
📡Don’t miss this!
@Catan_Settler & crew are going full claim-mode LIVE 👀
Leaderboard legends cash in their one-time & social missions of Project Voyager for the very first time, all on stream 🔥
📅 Monday, July 7th
🕐 1PM UTC
🎥 Brought to you by The Daily Dyno