@DictatorKiffin Support uptime is so important in this game that yes everyone else dying is not that bad of a thing to happen of the supports live. A dead support cannot charge ult which makes the match 10x harder for the team
@Bring_The_Love Bro, I just got Celestial 3 2 weeks before the season ended, you got this!! I wish the best on that journey dude and I'd be down to duo at some point
@jeffreyyummer While I agree in husk, hot take here, Lower Manhattan especially the 1st point is hot garbage for both sides and really forces you to play specific characters until that point is taken or not. Not entirely sure size wise, but I feel like this makes the map feel longer as well
Hi Sandy, I hope you’re well. I have appreciated the recent discussions. I do not agree with your framing.
Regarding piracy, DOOM is a complicated example because shareware was the model. DOOM’s first episode was designed to be freely copied, passed around, uploaded, installed, and played. That enormous unpaid audience was not the same thing as piracy. It was part of how DOOM reached the world.
By the mid-90s, DOOM had something like 20 million shareware installs and more than 2 million paid copies sold. Those 20 million people were not “pirates” by default. A huge number of them were playing the free episode exactly as intended.
That doesn’t excuse people pirating the registered game. However, it’s important not to collapse legal shareware distribution, unpaid reach, and actual piracy into one number.
I also don’t think piracy is what “gutted” id - id is still around and still making games. Piracy may have cost money, but it wasn’t the reason Quake was hard or why people eventually went different ways.
So yes: pay developers. Buy the games you love. Support the people who make them.
But history is messier than “pirates killed the companies.” Sometimes the same free distribution that looked like lost sales was also the thing that made the game impossible to ignore.
Commodore has announced the Callback, a new flip phone for people who want fewer distractions but still need essential apps.
The phone blocks social media and web browsers to help users stay focused.
> Blocks social media and web browsers, while also discouraging work and email apps for a more focused experience
> No data selling, with Commodore and Sailfish OS putting privacy first
> Touchscreen disabled to help eliminate doomscrolling
>Unique dome LED notifications that avoid waking the screen
>Runs 99% of Android apps without Android, including WhatsApp, maps, music streaming, and ride-hailing services
> FM radio, Commodore 64 SID chiptune ringtones, and included IEM earphones worth $50
> Worldwide network compatibility, Wi-Fi, and hotspot support
>48MP Sony rear camera with autofocus
> User-replaceable battery
> De-Googled software for better privacy
>No built-in AI features
Pricing starts at $499.99
Microsoft just made Docker Desktop optional on Windows.
WSL Containers was announced at Build 2026 and it is coming to public preview this month.
Linux containers will now run natively inside WSL. No Docker Desktop. No third party runtime. No background service eating your RAM. Just WSL.
Here is what it actually does:
→ Run any OCI compatible Linux container directly on Windows through WSL
→ A new CLI called wslc.exe ships with the next WSL update automatically. Same syntax as Docker so zero learning curve.
→ A full developer API lets Windows apps run Linux containers silently in the background without the user ever touching a terminal
→ Enterprise ready out of the box. Works with MBE, Intune and every enterprise management tool your IT team already uses
→ No separate installation. It arrives as part of your next regular WSL update.
WSL started as a way to run Linux tools on Windows. With WSL Containers the line between the two keeps getting thinner.
Docker Desktop costs $21 per month per developer for commercial use. WSL Containers is built into Windows and costs nothing.
Microsoft is not just making Windows more Linux friendly. They are quietly making every reason to leave Windows for Linux a little harder to justify.
Full details here:
https://t.co/CKPbLf8Byc
@OyasumiBastet Right for sure, but needing to do that on a windows desktop experience is annoying and unnecessary. On something like steam os for sure because you'll definitely be launching apps like that through steam
@ja62716564@Fen0505@MessiahMozgus@Pirat_Nation From my understanding I don't think that's the case, I think windows sees it as a keyboard and mouse instead of a generic input controller but I could be wrong
@Fen0505@MessiahMozgus@Pirat_Nation It's not specifically game pass games only, that's just the headline, the fact that there are no drivers means it wouldn't work for emulators or anything else that could use a controller outside of Steam Input