I showed my mom this picture and she said that it looked like he was in a coma for 30 years and woke up to the world going to shit. I had to tell her that literally is the exact plot of the game
i usually just use curves for hair but this time i manually sculpted it all out and quad modelled a general approximation of said sculpt over it. no skinwrap modifier, the sculpt was too messy for that. i wanted to better represent my actual style of drawing his hair
havent touched him model in months because i didnt wanna finish retopologizing his hair- i finally finished it 🙌🏻
now i can at last move onto Every other step
An official upload of all the voicelines I did for Salesman in Depth Spelunking is now up! Feel free to check it out!
--YT upload in the description--
#roblox#depthspelunking
Its been interesting seeing so many people ask where the colors come from on these models.
I guess vertex painting is a lost art in the era of PBR workflows.
painting 2D is painstaking because i need to decide manually where the shadows are and what the 3D form looks like. Texturing in 3D is great. I already modeled all that, over the course of like 15 hours but still, wow, the shadows and form are already made. now i can just Paint.