Testing a different filter for TeePublic: 45 designs across 13 keywords.
4 weeks in, and the first sale just hit. Ironically, it came from a loosely filtered keyword.
Data never ceases to surprise. Let’s keep watching. 📊🧪
#TeePublic#PrintOnDemand#PassiveIncome#SideHustle
Another sale locked in. 🎯
Averaging 1-2 sales a week now. Still too early to celebrate, but the data is talking.
Currently tightening my filtering rules even further. Are we closing in on the golden rule? Let's find out. 🧪📊
#PrintOnDemand#Redbubble#SideHustle#DataDriven
Testing a new, highly filtered keyword strategy for Redbubble.
Hit my first sale just 1 week after starting.
A pure fluke? Or is the logic right? Let’s see what next week brings. 📈
#PrintOnDemand#Redbubble#PassiveIncome#SideHustle
Ending Pixel Art Research Project today. 🏁
200k views, 1.3k saves, and 1 clear conclusion: Data beats intuition every time.
The link will remain open for a few more days for those who need the risk-reduction. Moving on to the next market.
https://t.co/EPrVtMh1Cq
#gamedev
One pattern surprised me:
Highly detailed pixel art often performs worse than simpler scenes with stronger emotional readability.
Mood hierarchy > detail density.
Most indie pixel art environments fail for the same reason:
They look good,
but nobody actually wants to build a game in them.
I analyzed 170K+ visual engagement data to find what people emotionally respond to vs ignore.
Free report below.
https://t.co/EPrVtMh1Cq
I turned this into a free report:
→ What people actually like in pixel art
→ Real examples (what worked / what didn’t)
→ Direction for what to build next
Made for devs & asset creators.
Free download:https://t.co/EPrVtMh1Cq
#pixelart#gamedev
Most pixel art fails for one simple reason:
Not because of quality
→ but because it doesn’t match what people actually like.
I analyzed real Pinterest data (170k+ impressions)
Here’s what people actually save 👇
https://t.co/EPrVtMh1Cq
Stop making Sci-Fi assets too 'Clean'. 🚀🚫
Early data check: 'Sterile/Bright' Sci-Fi gets reach but fails to convert to saves.
Vibe > Accuracy? Finalizing the 'Mood-Conversion' matrix for the next report. 🌑📊 #SciFi#GameDesign#DataInsight
Is the 'Modern' market different? 🌿🕹️
My data shows a weirdly high save-intent for 'Single Objects' in the Modern theme.
Hypothesis: Modern devs are hunting for props/icons more than full environments. Testing this 'Micro-Asset' gap. 🔍
#PixelArt#GameAssets#BuildInPublic
Early data suggests Wide Landscapes bring the eyes, but INTERIORS capture the actual utility for developers. Still mapping this 'Utility Gap' in my April dataset. 🔍🏠
Which one do you prioritize in your asset workflow?
#GameDev#PixelArt#MarketResearch
Pixel Art isn't one-size-fits-all. 📊
Observing a split in Fantasy vs. Sci-Fi preferences via 100k reach data.
Testing this 'Niche-Fit' pattern further before the 1st report. 📊🧪
#PixelArt#IndieDev#DataLog
Testing a hypothesis: Reach vs. Utility.
My data shows Landscapes drive 60% of traffic, but Interiors capture 70% of 'Saves'.
Does the market want 'Vibes' for browsing, but 'Function' for building? Still verifying this 'Utility Gap' in the next batch. #GameDev#MarketResearch
Cleaning up the database and my brain is melting. 😵💫
Analyzing 400+ data points to find the 'Save-intent' patterns in pixel art. Turns out, what looks cool isn't always what gets saved. Almost done with the April trend map. 📊☕️
#gamedev#PixelArt#Data
Market Data: Fantasy is the safest bet for high-engagement assets.
- Fantasy: 0.56% save rate
- Sci-Fi/Modern: 0.43% save rate
Fantasy converts into intent 30% better than other genres. If you want high-demand assets, it is still the most efficient. #PixelArt#GameDev#Data
Warm light = 2.5x more Saves. 💡
Data shows pixel art with Orange/Yellow glow gets saved way more than cold tones.
- Warm (Forge/Cafe): 60 Saves
- Cold (Sci-fi): 13 Saves
People don't just want art; they want Atmosphere.
#PixelArt#GameDev#Data
It seems the 'Silent Lurkers' are winning today! 🤐
While X is quiet, my data is shouting: 'Interiors' are consistently getting 3x more saves.
Why do you think pixel-art interiors resonate much more? Is it the storytelling or the cozy vibes? 🔍 #PixelArt#DataAnalysis
What's the hardest part of world-building? 👾
My Pinterest data says 'Interiors' are the most saved, but I want to know YOUR pick. Which pixel art asset do you find most essential?
#PixelArt#GameDev#IndieDev