@LonelyGoomba Part of why ARR is like that is because of it needing to serve triple duty; a continuation of 1.0s story for returnees, a introduction (and setup) to the world and universe, and somehow tell its own story
@LonelyGoomba I have over 6K hours in 14 and let me tell you; ARR (the base game) is a massive fucking filter and turns a lot of players away, but once you get near the end of it and into the first expansion then things really start heating up and getting better
@VoxerElafielXIV What’s interesting to me is how different the tanks are at the different endcaps. At 70/80 DRK is debatably the best main tank or a close second to WAR, but at 90/100 DRK flops to the bottom but still remaining excellent in ultimates
@Somecallmejon Cleared this newest tier W1 on MCH and can say its fine, and if we’re talking about in the context of PF, probably preferred over Bard and Dancer since its less reliant on the others playing well and into its buffs
@XenosysVex Alternatively we just designate 2 randoms per party to do it, but then youll likely just end up with big arguments and discussions before a pull even happens and **LIGHT PARTY** into **DISBAND**
@XenosysVex If we standardize it to be a specific role that does the player marking (i:e healers, ranged etc) then that role immediately becomes the least popular and in demand for the fight, since no one wants to do that if they can avoid it