Big Announcement!
My labor of love for the last 3 years is launching… March 7th!
Check out the latest trailer for Zombieville USA 3D here, or on our Steam page: https://t.co/IcyPt4TzwB
What a wonderful weekend! Since launching on Friday morning, Zombieville is already at 284 reviews, and 97% positive?! Thanks to all of you who left a thumbs up! Gonna be doing a small update in the near future to address a few little requests I've been hearing.
@LagcherErik <username>/AppData/Local/Exodus
It supports Steam cloud, so you may not need to copy it manually, but manual backups are never a bad idea. :)
Big Announcement!
My labor of love for the last 3 years is launching… March 7th!
Check out the latest trailer for Zombieville USA 3D here, or on our Steam page: https://t.co/IcyPt4TzwB
Hey folks, want to help me test a new feature? Check this post on the Steam forums for instructions on how to do a quick 5-10 minute test of the next Zombieville patch, in which I plan to introduce an automatic save backup system
https://t.co/rt4quS7Kwr
@NuckelsMax@Fluffykingha Yeah the new game uses Steam cloud. Your saves are locally stored at <username>/AppData/Local/Exodus/Saved/SaveGames so just backing it up manually is quite easy too (unlike on a phone haha)
This made my laugh: I worked on two of the games currently showing in Steam's "Popular New Releases"
One is Zombieville (just came out, its doing awesome thanks for asking)
The other is My Sims, which I worked on almost 20 years ago, and is somehow once again "new". :D
@ZyrtecWitt Figuring out what I want to tackle first after the dust settles from launch. No shortage of ideas, just gotta prioritize and hone in and what will move the needle most (game dev in a nutshell)
@TwoLazy2Name I’m a bit reluctant to give the characters specific powers, since I don’t want you to feel obligated to play a specific one if they have a mechanical advantage. But something that doesn’t feel “mandatory” might work
@XolotlVtuber Haha, it was mostly the folks asking for it on the steam discussions, either due to hand fatigue or just personal preference. Your controller issue did emphasize that its harmless to add since in the game, since folks could just do it at a hardware level anyway
@ScottinOsaka Dunno yet, my answer so far has been that I'm focusing on one thing at a time, and mobile (while possible) would involve an overhaul of the controls, UI and multiplayer connectivity so its not something I can crank out in a week ;)