Never dipped my toes into gun audio much so I thought I'd give this awesome shotgun from #cyberpunk2077 a go. Audio gun nuts please free to give me some pointers😁 #gameaudio#sounddesign#audio
HQ: https://t.co/V1EUnqUBsW
The horror games community & this lot in particular were so kind to be interested in SWTD before its release & all the successes. And now - such a privilege to be nominated amongst some legendary titles!
We're in your hands, dear gamers, give us a vote!🌊
https://t.co/qqBWZChnxD
Hey #gameaudio folks. For anyone who's using The UCS renaming tool by Aaron Cendan, you might like the render tool scripts I've made that automatically sets your output directory when rendering based on the asset category:
https://t.co/qz5ijPWyTf
#sounddesign#reaperdaw
With out a doubt the most bat shit, out of touch take on the industry I've ever herd. Recently gotten laid off? go to the beach for a year apparently 😐
Chris Deering, former boss of PlayStation, does not believe the recent, widespread layoffs in the games industry derive from corporate greed, and that affected workers should “drive an Uber” or “go to the beach for a year” until things turn around:
Yo #GameAudio, new jobs just dropped:
Senior Audio Designer: https://t.co/V55isK5eQL
Assoc. Technical Audio Designer:
https://t.co/zJbeW1Fznm
Senior Music Designer:
https://t.co/Us0lPqcKdB
Do it!
We’re looking for an exceptional Lead Music Designer to join our UK Creative Arts Music Team!
Everyday it is a genuine pleasure to work in this team across our numerous projects.
Come join!
https://t.co/DTtjkYsbW1
#gamedev#gameaudio#gamejobs#playstation
Hey all, had a few people ask how to make a Reaper template so I put together a video on the subject (as well as some electricity sound design). it can make a huge difference to your overall sound design/mix.
#reaper#gameaudio#sounddesign#gamedev
https://t.co/D9wtmFtngh
Still Wakes the Deep is probably my favourite horror game this year, the body horror is so well executed, the voice acting is amazing and the lighting and atmosphere are just *chef’s kiss* 🤌🏻
🌊 OUT NOW 🌊
December 1975. Disaster strikes an oil rig off the coast of Scotland. Save your crew from an otherworldly horror.
"Still Wakes the Deep" marks The Chinese Room's return to Narrative Horror.
Play @SWTD_Game on PC / consoles now: https://t.co/TjXuKqm3S7
A needed source of joy during the recent Sumo layoff news 😃
Was brilliant getting to work on this with the @SWTD_Game team and watching the reviews come in is an awesome feeling!
Catch a glimpse of the disasters that will hit the Beira D, and the unknowable horror chasing down the rig's crew, in the final #StillWakesTheDeep trailer.
Find out what lurks aboard on June 18 on PC, Xbox Game Pass and PS5.
@SWTD_Game#PCGamingShow
Only two weeks left until liftoff.
"Still Wakes The Deep" - a Narrative Horror experience set on a 1975 Scottish oil rig will be out on PC & consoles on June 18th.
Read all the updates on the project here:
https://t.co/56UJLaNhyM
"It's the cross-disciplinary Design, the way Art and Sound and Level creation, and dozens of other things come into play that make it so special."
This sentence is so crucial, yes! It's indeed that caring collaboration between the departments that ultimately built the game. 💙