Like music theory, game design analysis is descriptive, not prescriptive. It's useful to dissect why a game works, to help inform your decisions in the future.
Like 95% of game design essays look at a completed game and try to explain the design choices from that perspective.
But games start as a blank project file and get built up iteratively from that. If you're trying to MAKE games, you need to view design as a process, not a result
"You nearly had me, Raziel. But this is not where, or how, it ends. Fate promises more twists before this drama unfolds completely."
New Soul Reaver statues from @DarkHorseDirect
I have been a Death Stranding fan since day one but I can't stand the fact that the pause menu is tied to character animation. I get that the controls are awkward and clumsy on purpose but the pause menu is a step too far. Let me pause instantly at any time.
This is how MBAs killed the games industry. Everything is analytics. Lagging indicators predicting the future. The realities of day-to-day development are lost. They see games as betting opportunities, not realising that more money in = staff bloat = lower productivity (quality).
@droxcy Exactly, but too often, people would rather maintain the illusion of progress than admit they're not right for the job. Don't have the answers? Dress that turd up and hope for the best. It's unfair to the team.
I'm tired of hearing about all the time and money wasted on 5-10 year projects that don't even ship. If your gameplay isn't undeniably good after 1 year, you need to stop before it costs people their jobs. Stop putting tens of millions of dollars into art before you have a game.
It's not just Xbox, this is the same story across most of the recent shutdowns and high-profile failures. Publishers need to learn who to trust with their resources, and how to detect this particular pattern as soon as it starts.
This is a failure of leadership. When your creative leadership lacks the competence to direct great gameplay, they'll immediately start pouring resources into presentation (art, audio, animation, cinematics). Publishers should know this is a red flag and stamp it out immediately.