@hot_girl_spring It is a memory allocation limitation. Each instance of MissileObject is created by MissileFactory and pushed into a singleton MissilesState which includes an iterator. Proxies and Facades weren’t even available until the N64.
I like the idea of Nvidia's AI assistant giving you perf charts for different settings, or alerting people that their monitor is set at 60Hz instead of 144Hz, and even configuring games to target 60fps. Interesting if it all works well https://t.co/kJE2VEyWGa