@AllDogsRKinder@WhiteHouse The idiiot democrats where going to fix it for 100 times more than it needed to be and most likely done a bad job and its most of the money would have gone to samalis. grow a brain
@taaissx@Jossie3303PR@Dive_UEFN There are no codes in 3, 11 and 16.
There are 2 codes in room 26... one is on a create and the other is looking thru the glass ceiling
@Dive_UEFN I just read the forum it seems like Fortnite is ignoring the issue lol. But the other comments make it seems like a memory leaks issue. Most game editors don’t automatically clean up dead unit data and it needs to be done the code.
@Dive_UEFN It is NOT a Server issue. The server has to do too much work when 10,000 dead units stay in the game. I can talk to your coder if you want. email me at [email protected]
@Dive_UEFN It will look something like this:
OnEliminated(agent:agent):void=
agent.Dispose()
chat gpt said it was something like this. If you don't do this the unit data stays in the game... after 1k kills the game starts to slow down because there is 1k units in game.
@Dive_UEFN I don't think an epic update will fix this issue. You should really fix it because lots of new players enter these jacked games and leave because it is unplayable. You have to add code the removes a unit from the game when it dies.
@Dive_UEFN My zero build games have been choppy. But I think the 4 hour game lag issue... you most likely are not clearing mob data when they are killed. Somewhere unused data is piling up. I have never worked in fortnite editor but this is common in other game editors.
@Dive_UEFN@LukageN89 Does fortnite editor have memory leaks? Warcraft 3 had memory leaks where if you didn't remove a unit after it was killed it would just secretly clog of the game's memory unless you manually cleared that dead units memory slot.
@Dive_UEFN Suggestion
It would be nice to know the max of your stat levels on the upgrade panel. for example 90/150 instead of just 90 and having to guess what the cap is : )