@jamesackerson2 @HOSTILEPILOT @Rookie_425 @MemeCryptum Obviously it's subjective but that's no fun, I'm not gonna wallow in relativism when there's banter to be had.
This is a great way to compare the two art-styles.
CE26 doesn’t translate CE to high fidelity. It’s an amalgamation of every Halo era.
CE purists (including me) are never going to be 100% happy with it because nothing will ever have the sauce of the 2001 Blam engine…
@nikos_on_yt I spent a lot of time researching Forerunner design language and what newer Halo games get right/wrong.
Main thing: It is metal but should behave more like stone in light. This means increasing roughness, avoid edgewear, kill specular and sheen, and keep normal details shallow.
@FoggyDay2049 Irritating skeumorphic products adopt the look but not the function of what they are imitating. In photography the look *is* the function - it doesn't suggest something (flame, functional storage) that isn't actually there, it actually delivers (picture that looks like *that*)
@jondelarroz Shilling aside, this cover art looks like shit man. I never understand why people settle for the most generic imagery imaginable and think that's gonna make someone get excited to be drawn into the world you have (ostensibly) created.
@Rythayze Incredible work. Looks beautiful and its very cool to see OG marine and elite designs in official media for the first time since the graphic novel. Its really fitting that you're the one to do it.
@ReviewsPossum Its some cynical reddit contrarian reading of things. Some may be frustrated with the simplistic eco messaging and idealistic tropes of these movies and their world but these theories ignore the very obvious authorial intent and tone
@peterrhague Ellis is obviously a dickhead but I couldn't help but remark on the quite heroism of deliberately covering for the relationship between Mclean and his wife. After not having seen the movie for a while I went into that scene expecting him to.