@GenePark If you can, try to nip in the bud the idea that no one buys physical. Sony themselves discovered that physical software purchases more or less match digital full game purchases.
Unfortunately, some people (the ones who've been mostly digital since the PS3/4 days) will feel obligated to get the PS6 simply because they've put thousands into their PSN account already.
But when the PS6 bombs hard and the PS brand dies? Those accounts will be gone anyway.
So do Sony realize that when they drop a 1500 dollar PS6 with no physical discs to collect that everyone is just going to get PC and Steam because it’s the superior digital option or are they just really that fucking stupid
What's crazy is vinyl - the more expensive format - even outsells CD, and cassette tapes are back as the new "hipster" format.
Music, movies, and especially books all lend themselves way more to being digital-only-friendly, yet games are desperate to get there first.
what sucks is that you can still buy physical media for movies and music. you can still buy a CD for new albums! the options are still there. it's wild to just be like "no options from now on"
We remember Sony's brilliantly brutal "This is how you share your games on PS4" video, as PlayStation kills discs 13 years later: https://t.co/Rv7qi8aPj3
Important updates:
News on physical discs for new games - https://t.co/BzZODXdWGY
News on PlayStation Store on PS3 and PS Vita - https://t.co/ev3mN6wj14
Ideally, you simply use the pre-stagger phase to properly prepare to nuke the enemy once it's activated. Buff party, debuff enemy, save up resources to increase damage bonus. Play smartly, and battles are over quickly.
Late game XIII is top tier FF combat because of this.
Don’t get me wrong, I’m incredibly excited for Final Fantasy Resonance.
But is anyone else sick of the break mechanic? Octopath Traveler, Final Fantasy XIII, Final Fantasy Remake series, even Resonance of Fate all have it.
I hate the idea of doing ‘fake’ damage or minimal damage until you break the enemy, it just needlessly drags out battles.
Hi Sandy, I hope you’re well. I have appreciated the recent discussions. I do not agree with your framing.
Regarding piracy, DOOM is a complicated example because shareware was the model. DOOM’s first episode was designed to be freely copied, passed around, uploaded, installed, and played. That enormous unpaid audience was not the same thing as piracy. It was part of how DOOM reached the world.
By the mid-90s, DOOM had something like 20 million shareware installs and more than 2 million paid copies sold. Those 20 million people were not “pirates” by default. A huge number of them were playing the free episode exactly as intended.
That doesn’t excuse people pirating the registered game. However, it’s important not to collapse legal shareware distribution, unpaid reach, and actual piracy into one number.
I also don’t think piracy is what “gutted” id - id is still around and still making games. Piracy may have cost money, but it wasn’t the reason Quake was hard or why people eventually went different ways.
So yes: pay developers. Buy the games you love. Support the people who make them.
But history is messier than “pirates killed the companies.” Sometimes the same free distribution that looked like lost sales was also the thing that made the game impossible to ignore.
To celebrate KENSHIRO's release, we received a special autographed illustration from Tetsuo Hara, creator of Fist of the North Star!
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