Tag the friend you'd betray for a bag of gold.
The Great Ryftening: an 8-player strategy game, built solo on @RYFTCORP in less than two work weeks, for less than a PS5.
Here's how: https://t.co/92hRKLR9yD
If you missed this one, go back and watch it.
@neutanent and @wilhelmsenchris covered it all: the first 3D games built on RYFT, the full vision for where RYFT is heading, and why our launchpad is built differently.
Most projects show you a roadmap. We showed you the games.
Super bullish on what's coming 🔥
@realTigerLiang@RYFTCORP Thanks! Built it on @RYFTCORP Engine with Claude hooked in. I describe what I want, the AI codes and tests it, and RYFT handles the multiplayer, hosting and art. Full breakdown is in the article above 👆
Tag the friend you'd betray for a bag of gold.
The Great Ryftening: an 8-player strategy game, built solo on @RYFTCORP in less than two work weeks, for less than a PS5.
Here's how: https://t.co/92hRKLR9yD
Fair point, but it’s priced in. 76 hours got it live, and polishing it since then brought the total to about 101 hours. The whole thing cost $370, polish included.
That’s where @RYFTCORP pulls its weight. I never touched a server. No hosting, no netcode, no backend. Rooms, sync and host handover for 8 players come with the engine, so every one of those hours went into the game itself: the waves, the boss, the pyramids, the fun part.
Sprites, music, sound effects and voice lines come out of the engine’s own generators. Hook Claude or any big LLM up to RYFT over MCP and it edits, builds and tests the game directly, then publishes to a link that plays in the browser, on X and in Telegram.
Last night a player joining mid-boss fight restarted the wave. Found it and fixed it in about 10 minutes. The speedup isn’t one sprint. It’s every patch.
@cagyjan1 The Great Ryftening 🙌
8-player co-op in your browser. Build 4 pyramids by day, defend Pharaoh’s Flame from mummy hordes at night, and survive the boss at the end.
Built with AI on @RYFTCORP in 76 hours.
✅ Free to play
✅ No downloads
🎮 https://t.co/dSEBA1vBEG
Two years of building SPARQ were for this moment.
We're bringing our full 3D engine into the browser, inside RYFT.
Same prompt. Now with depth, lighting, physics, cities to chase through.
The third dimension is loading... 🫡
@NewMoonAnon84@RYFTCORP Good news, it already saves! Your pyramid, stones, gold and upgrades autosave as you play. Just open it again on the same account and you’ll pick up right where you left off. Sleep well, the mummies will wait 😄
@IanLedda147@RYFTCORP Building what you know is the best way.
Tip for harvest: get the ore truck loop running on its own first (drive > mine > return > pay). My workers hauling stone are the same idea, and once that loop felt good everything else stacked on top of it.
@getradaria@RYFTCORP Biggest unlock: I didn’t write a line of netcode. Multiplayer came built in, so every one of those 76 hours went into the game itself.
Easy, works with pretty much any popular AI (Claude, ChatGPT, Cursor etc):
1. Open your AI’s connector / MCP settings
2. Add https://t.co/JTLAHSoAOj
3. Sign in with your Ryft account
Then just tell it what to build. It edits the code, generates art/sound and tests builds for you.
@IanLedda147@RYFTCORP Mate this is literally Red Alert on RYFT 🤩
Base building, power grid, attack-move already in. A mess is normal, mine was a mess for hundreds of saves 😂
Lock the core loop first (build > harvest > attack) and polish that. Ping me when it’s playable, I’m jumping in.
Don’t wait for 3D. The fun is in the loop, not the dimension. What worked for me:
1. One core loop first, make it fun before adding anything
2. Hook your AI agent to RYFT via MCP and build in small saves
3. One feature at a time, playtest every one
4. Get friends in early, they find what’s boring