@csquaredEddy Yeah you just leave to dodongo's cavern after getting the bomb bag. They made sure to account for it in the text you get after getting each stone
@ctxmissing@Kitthe2nd@PunishedErik We both did, I promise. I am not saying there is no difference, but I also see no evidence that the shape of the loading zones was intended to be a hint towards how to proceed. Every hint in-game is about the sound alone
@Eliza_Artz@Kitthe2nd@PunishedErik I think that's fine, I just wish the auditory component to it was still as present in the remake as it is in the original. I definitely coundn't 'hear' the correct path very well, like I could in the original.
@Eliza_Artz@Kitthe2nd@PunishedErik I didn't say it isn't noticeable. I'm saying Nintendo didn't design this puzzle to be solved visually. The visual artifact is a result of how the fog is rendered mixed with the shape of the incorrect paths.
@Zepherl@Kitthe2nd@PunishedErik You probably did, it's definitely possible to see the difference. But still, that isn't intended. The intent behind the puzzle's presentation has changed pretty drastically, and I prefer how it's handled in the original
@csquaredEddy Even if it is a "buzzword" I do think it's a good way to describe some of the OOT remake changes. There's quite a few changes that disincentivize planning, patience, or struggle. It doesn't stop the game from being great, but it is a little frustrating
@Kitthe2nd@PunishedErik This is what it actually looks like on real hardware. I think it's really disingenuous to say that this is meant to be a visual cue that we should actively consider when discussing the design changes between the original and the remake