๐ฎ๐น Italian development team.
Live the exciting journey of eight travellers. Are you ready to save the reign of Krasten in this old style rpg? ๐งโโ๏ธโจ
Looking for a 2D artist!
I'm searching for someone to commission a big drawing like the current cover art of Fech The Ferret. It will include both characters and background.
If interested, feel free to DM me here or on Discord at RaoulWB#1578
@MilleMonte@LabsSkull Thanks again. For the launch it's still too early to talk about it. Currently there are 2 of us on this project, me and the musician. But on my own I have to take care of so many things between graphics and programming and it's not easy to predict a release.
@MilleMonte@LabsSkull Yes, at least for the moment it is only planned on steam. For the soundtrack, there is already a version available on our youtube channel if you want to listen ๐ https://t.co/vFgSYg7PbL
Despite the kickstarter campaign failed we intend to continue the development of Mistia. In a few days we will launch the official Patreon. Your support will be essential for the project to take the shape we want to give it.
#developer#pixelart#gamedev#indierpg#rpgmaker#rpg
@JoeTheElusive Our intention is not to invest thousands of dollars in advertising campaigns to make as much money. The reality is very different from what you may think looking at a screenshot on our profile.
Thanks anyway for the message and for saying your thoughts.
@JoeTheElusive Thanks for the comfort...
A "massive promotion and advertising" is not within our capabilities. We are simply 2 guys developing an indie. If our intention is to open a patreon it's just to pay us back at least a coffee in the morning before we get to work on the project.
@BlairPendragon In our small way, we always try to take care of every little detail. We consider them fundamental and they improve the whole game. Obviously they are development choices, there are those who appreciate the smallest detail and those who don't even notice it. ๐
Here's the new set of trees, which greatly enhances what we already had (we went from 24 trees to 96), improving the rendering of colors, lights and shadows. This will allow us to create maps more varied and less repetitive.
#developer#gamedesigner#pixelart#gamedev#rpgmaker