Hi! My name is Kenneth Yu. (You can call me Kenny or Ken)
Game Design Learning (Intermediate Level)
Owner of Over The Stars Studios.
Taken by @FluffBucc
MY FIRST ONLINE MULTIPLAYER SESSION!!!
I did it! I feel like I hit another milestone, as this is huge. We are connected on a session from different sides of the world.
Special thanks to my bf @FluffBucc
I had him play as the test game's online host and I was able to join his session. I know this may be child's play for more experienced developers but this is my first time doing something like this. Soon I will learn about dedicated servers (public matches).
@Treyarch@IronGalaxy We're back baby black op bitches
I cannot wait for a whole year cycle of people comparing MW4 and BO1/BO2 ports and shitting on MW4 tenfold.
Infinity Ward ain't happy about this, but we are.
Only took them a bajillion years to announce an official Direct since the previous one. It better be good Nntendo. Your fans are hungry for them titles
Join us on June 9 at 7am PT for a #NintendoDirect followed by Nintendo Treehouse: Live!
The Nintendo Direct will be roughly 50 minutes and Nintendo Treehouse: Live will be 95 minutes.
Watch here: https://t.co/Zp54IsS30q
My new Youtube channel on tier lists.
https://t.co/4QXdaHwFA1
Posts will be every so often. Haven't planned yet. New video should come soon. Art done by me.
Update:
Been sick for the past 3 days. That, the humidity and the pollen are all ganging up on me in my most vulnerable moments. Sounds like your every day orgy, except this wasn't fun at all.
Update:
It is very hard to find the right codes to make the opponent launch when they get attacked considering the fact that there's no guide and I have to figure it out by trial and error.
Meanwhile I'm ready to learn how to do online multiplayer features for my games.
I can make a fully functional controllable character in my game from scratch, 3d model to animating to movement implementation...but these roadblocks man, absolute FOUL. They will not be the end of me.
You know, I've been working my ass off looking up thousands of guides, tutorial videos, and also a lot of experimentation for unreal engine.
I already know in my heart that college is not the way to learn game designing, at least NOW. It's expensive and looking up guides and learning by figuring it out along the way is a thousand times better.
I feel so late in my life in my late 20s, but after 10 years, I know now where my goals are. I hope that everyone else has an easier time figuring out what they want to do sooner. Don't repeat my mistake.
I'm really just saying stuff to get it off my chest, but I know that all my hard ass work will pay off. :)
I am officially in the works of my project.
What this is, is a prototype of a concept for a game I have in mind.
What are the modes that you see here?
What new worlds await?
What gameplay features does this have in comparison to other titles?
And what makes this game stand out?
I have a strong ambition, in the many years of playing different video games. It is my strong hope that in the sheer amount of brainstorming, researching, story planning, gameplay and replay-ability elements I have brought together, that the final project will do service in providing something truly spectacular.
However, I must ask: Because this is an indie project, I aim to make the final product in the mindset of a AAA title. BUT, I am one person working on this thing. Lord only knows the length of time it requires for me to consider it a proper game to release commercially.
Eventually, I'll have to consider hiring freelance:
-Sound designers
-Music composers
-Digital AND paint artists
-Game Testers
-Voice Actors (Maybe)
UPDATE:
I learn the basic shit. Now, it's time to learn to make it beautiful.
-Interactable Water Physics
-Background NPCs and animations
-Wind animations
-Rain
-Birds flying
-Special effects in attacks and magic
-Gunplay
-Explosions
-Destroyed particle physics
-Types of Biomes
-Swarm
A cross movie OR a cross during the second half of the HH series. 2 stories together and events happening at certain times like MCU
Blitz in HH, fuckin sht up then he leaves n the story resumes in HB after those events.
I'm sure fans would be happy to get plenty of screen time between characters from different shows.
UPDATE: I just learned how to fully deploy my game in unreal engine so that people can play my games
(took me 6 fucking hours to find the correct steps)
I'm done for the day. It's time to relax...
So I learned how to make:
-A Pause Menu
-A Picking up item to trigger an event
-Moving Platforms
-Making objects appear upon stepping in a certain area
-Unlockable doors
-Main Menu
-GameOver
-Respawn/Quit Mechanic
Next I wanna learn how to make Cutscenes, Boss fights, An inventory system, 2D pixel characters inside a 3D world and MAYBE FPS.
It took a lot of learning to get this far, but I rather learn this way than go to college, college is expensive, youtube guides are free. Let's stay frugal.
Streamed the entire thing on MrBeast's channel and it was longer than I thought but oh well
Didn't win anything either but it's okay, it's the first time I ever tried something like this and prolly won't do it often.