Implementing production and research mechanics/networks – the basis for the AI/Diplomacy system, sampling 'slime mold'/'game of life' like models! Visual updates going well.
1. A concept known as 'BehaviourInjectors,' allowing virtual machines on all ships/units to be 'injected' in real time by the command by user/AI. 2. Refactoring galaxy, sol & terrain exp for improved performance (+ code cleanup). 3. Tech tree creator as part of the dev/mod tools!
'They might, as 'twere, together flow, and where/They might take up their undisturbed abodes./In endless motion everything goes on/Forevermore; out of all regions, even/Out of the pit below, from forth the vast,/Are hurtled bodies evermore supplied.' – Lucretius, Book I, 64 BC
Dev Update: We're currently working on the vehicle modules system. The in-game editor for modules allows open modding in real time! #gamedev#indiegamedev#indiedev
Dev Update: Creating a system that will apply lens flares to any star as it approaches the camera. This adds to the perception of brightness from these huge light sources. #indiegamedev#gamedev
Lots of trial and error – yet, progress! Star transition effects. Added programmable lens flares. Genned UV Map with original fbx and combined. Cell lookup code and texture read. Ongoing species artwork.
Improved planet zoom. Na'dahkra standard creature design finalization started. Audio / visual animation workflow for different modules. New website active (still updating). #gamedev#indiedev#indiegamedev
Steam workshop approval! D'kothi standard creature (species) model finished. Ongoing solar system improvements. Module editor work. Content writing ongoing.
Crucible being released as playable through the website. Story content coming. Gameplay descriptions coming. Steam process for GiF. Business admin tasks.
"Never mistake a clear view for a short distance." – Paul Saffo | The Milky Way is estimated to contain between 100 and 400 billion stars. Managing a cosmic empire is not an easy task! Ithillid species model in development. Website being updated. Planetary terrain ongoing.
D'kothi species model nearly ready. Game stat set modules defined. Planet terrain system almost complete. Initial audio systems implemented. Working on mesh / texture assignment editor.