@LazloDevs@avataryaya_ That's like saying "yeah those brownies you baked were nice but you should have designed and cooked a 15 course gourmet dinner". The budget, effort, and scale of the two are completely different.
@Startboii1 I don't really like this fight because for a lot of it (mostly the part prior to this clip) it mostly consists of shots where one of the two girls is just jumping around and firing towards somewhere off-screen.
@PhantomMonty It didn't get cut off by date considering there are games on the list that released both before and after Mina. Seems like an odd exclusion.
@JF_Lunch_ Isn't it Nexon that funded DNF Duel and therefore were the ones who decided to pull the plug on future content? Sony would similarly be the one managing whether Tokon gets future content. I don't think either are decisions by Arcsys.
@lecho_himself The system requirements for the Steam versions of the original games are low enough that they can run on basically anything that can run Steam. I feel like that's decently accessible.
@Slawidov The Trails 1st chapter remake has a several-hour demo that covers the prologue and carries over saves to the full game, that's a great place to start if you're looking to check it out.
@X3CarbonNight IIRC it wasn't SteamDB but rather Steam's official web API which accidentally listed unreleased achievement data, which automatically got picked up by achievement tracker sites that use the API.
@KagamixTaiga I thought BBTAG's implementation of the mechanic was fine. It's similar to 2XKO but doesn't freeze the game during the 30 frame tag animation so you don't automatically get plus frames or get to see a freeze frame of what the opponent is doing (or eat their inputs).
@JMaine518 nope. you can turn on QTE autocomplete, which autocompletes it without buttons showing up lol otherwise it autocompletes with the buttons showing up
@VGCVictoryRoad Mega evolutions previously reverted to base inmediately upon fainting and would revive in base with Revive/Max Revive so this is a change to how Mega Evolutions work rather than Revival Blessing doing anything special.
@Invinium - I'd rarely feel threatened by that given attack sequence afterwards.
Basically, I feel like he gives you too much time to react to and/or anticipate his attack sequences and doesn't do enough to pressure the player's mental stack.
@Invinium - attack strings without much mid-sequence variation. So even if the attack sequences seem threatening at first, the game's strong defensive mechanics (mainly Brink Guard) let me learn them pretty quickly and find a good counter/reflection point, and then -