Next update will come with improvements to the corruption shader for patrons! New UI, better performance, and bugfixes. Actually I don't think I've ever shown it on twitter before, so here it is! Links in bio :)
@rubynouille It does indeed, I could potentially do this using reflection probes as well, but that comes with a long list of tradeoffs that usually aren't worth it. Maybe a toggle for next update tho, could be useful for mobile.
Continuing work on the particle shader this month, some highlights include mesh refraction and rim light options! Also a small update to the blindness package to add a neat new feature, and some QoL changes to how the properties work. Coming soon, links in bio!
Continuing work on the particle shader this month, some highlights include mesh refraction and rim light options! Also a small update to the blindness package to add a neat new feature, and some QoL changes to how the properties work. Coming soon, links in bio!
@Engineerisaac Oh you meant a higher tier haha. I mean I guess as long as it's clearly labeled as a donation type thing I wouldn't be opposed to it. I'll look into doing that :)
@Engineerisaac Actually I used to have a middle tier but I didn't have enough to offer for it so I closed it down. That hasn't really changed unfortunately. I do appreciate you sticking around though :)
Really excited with how the particle shader is turning out! Here's a quick little showcase for some of the cool effects you can create with it! It's not finished yet but it's already extremely versatile. I can't wait to release this soon, get subscribed on patreon for more!
@KazeEmanuar I can't even tell what's intellisense, what's from some random vscode language plugin, what's some weird shit built into the IDE, and what's making auto suggestions. There's 400 settings and all of them have similar names, and all of them randomly break.
Really excited with how the particle shader is turning out! Here's a quick little showcase for some of the cool effects you can create with it! It's not finished yet but it's already extremely versatile. I can't wait to release this soon, get subscribed on patreon for more!
Stenciled outlines on particles are pretty neat! This will be part of this month's particle shader update, along with a bunch of other cool patreon exclusive special effects!
Particle shader is coming along wonderfully! So far I have mesh gpu instancing, full realtime lighting and PBR support, dissolve over lifetime, randomized hue shift, opaque rendering mode, and stencil buffer, with even more to come :D