@terrenceviz@rolofunk@Dreamboum@faustosco How did they look in comparison to the SotC? How where they structured? How big where locations in them? Did they have procedural animations? SotC is one of the most technologically advanced games on PS2, developers could have compromised on fidelity but they didn't, end of story
@YandhiAesthetic@Albe_de_ta@ExtremeBlitz__ You need a license to drive a car, license that works on a federal level and you can have it taken away, so why guns don't need a license?
@estrogenpeek I'm sorry to break it to you, but losing 5 games in a row definitly means you fucked up somewhere. MM works both ways in Dota and Deadlock, if you want to know in details look up "Jeff Hill 50%".
@smashdirt Problem #1 is that it takes a shit ton of RAM
Problem #2 is that they aren't interactive
So what is the actual use case for it?
Like, MV for Helicopter was really cool, but how much further can we push it with current storage capabilities?
i’d rather go back to ps1 low poly graphics than have a future of ai slop graphics and actually i’ll double down and say i’d rather go back to 2003 tier computers than have a future of llms being omnipresent in society and people believing they are some kind of oracle but that’s not really feasible atp
So proud of DLSS5:
Fully generative neural rendering, in real-time, in real games.
Mind-blowing realism. A whole new generation of real-time graphics.
A decade of continuous research and development. Coming soon to PCs everywhere.
💚
This DLSS 5 AI dogshit is actually depressing man.
Even worse is that a whole generation is growing up who won't even know this looks 'bad' or 'wrong' because to them it'll be normal.
We need to push back harder against it.
Announcing NVIDIA DLSS 5, an AI-powered breakthrough in visual fidelity for games, coming this fall.
DLSS 5 infuses pixels with photorealistic lighting and materials, bridging the gap between rendering and reality.
Learn More → https://t.co/yHON3nGyxE