🌿 Biome development is still in progress!
I'm continuing to expand the environments for the upcoming single-player mode, and the world is slowly starting to feel much more alive.
I've recently added a variety of new plants and vegetation to give each biome its own unique identity.
What do you think of the vegetation so far? I'd love to hear your feedback! 🌱🚀
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🌍 Working on a brand-new single-player mode: Expedition!
I've started developing Expedition, a new single-player experience focused on exploration, survival, and progression.
You'll travel through a world filled with diverse biomes, unique environments, and valuable resources. Your mission is to explore, gather materials, and recover parts that can be used to expand and improve your ship.
It's still very early in development, and there's a long road ahead, but I'm excited about the direction it's taking. I can't wait to share more as this mode continues to grow. 🚀✨
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@utkuslasttour Sanıyorum oyun yapmanın en zor kısmı bu. Mühendislikteki en iyi iyinin düşmanıdır prensibi bence yeterli. Mükemmel olmak zorunda değil. Şuana kadar oyunumu test ettirdiğim bir sürü kişi bir özelliğe bayıldı bir sürü kişide bu olmamış dedi
⚔️ Duel Mode just became much more dynamic!
Battles are no longer just about two ships fighting each other. During a duel, supply drops are launched into the arena by missile. Whoever reaches them first gains valuable advantages, creating new objectives and forcing players to make quick tactical decisions.
Alongside this, I've added a brand-new weapon: the Air Cannon.
Unlike traditional weapons, the Air Cannon rewards precision and prediction. Its projectiles travel relatively slowly, so you'll need to anticipate where your opponent is going rather than where they are. It also features radial damage falloff—a direct hit deals maximum damage, while targets farther from the center of the blast take significantly less.
These additions make every duel more unpredictable, skill-based, and rewarding. 🚀🔥
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Thank you so much for taking the time to write such detailed feedback—it really means a lot! ❤️
I’m glad you noticed the little details in the intro. The shield coverage and centering are great observations, and I’ll definitely take another look at them. The rocket engine is intentionally outside the shield, but I can see how that could be a bit unclear in the current presentation.
I’m also happy you enjoyed the particle effects and the overall atmosphere. There’s still a lot more to come for the modular building, combat, and progression systems. Thanks again for the thoughtful feedback and encouragement! 🚀
☀️ New Multiplayer Feature: The Sun Zone
A safe combat area is now defined around the battlefield. If you leave this zone and stay outside for too long, your ship will begin taking damage from the intense heat and radiation of the nearby sun.
It's similar to the shrinking play area in battle royale games—not by making the map smaller, but by encouraging both players to stay within the combat zone and face each other.
This keeps multiplayer matches fast, intense, and focused on action instead of endless chasing. ☀️⚔️🚀
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🌍✨ New transition effect added!
Switching from Build Mode to Combat Mode now feels much more cinematic.
As the battle begins, gravity gradually increases, making ships settle into place before the action starts. The transition gives a stronger sense that the simulation is coming to life and prepares the battlefield for combat.
It's a small touch, but it makes every match feel more immersive and impactful. 🚀⚡
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⚡ New Weapon Added: Tesla Coil!
The Tesla Coil has been added to the game!
When it hits an enemy, the electrical arc can chain to nearby targets, allowing a single shot to damage multiple modules.
Even better, if the lightning strikes an enemy's weapon or engine, it temporarily disables that module. Shut down their guns to stop incoming fire, or disable their engines to prevent them from escaping.
The Tesla Coil isn't just about dealing damage—it's a powerful tool for disrupting your opponent and creating tactical opportunities. ⚡🚀
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🚀 New Weapon Added: Torpedo Launcher!
A brand-new Torpedo Launcher has joined the arsenal. Instead of firing straight ahead, the torpedo is launched toward your mouse cursor, giving you much more control over where it travels.
This allows for smarter attacks, predictive shots, and creative strategies during combat.
Whether you're cutting off an enemy's escape route or landing a perfectly timed hit, the Torpedo Launcher rewards precision and tactical thinking. 📷
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Just added a devastating shotgun to the arsenal! 💥 You can now unleash massive scatter damage when attacking and boarding enemy ships. Close-quarters space combat just got a lot more chaotic! 🚀
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