Les vacances ne m’aide pas à être plus sage. Plus j’y pense et plus je suis chafouin qu’on voit le JV comme une industrie de la tech et non une industrie culturelle.
On s’aliène avec des circuits de financement, des process, et du management qui viennent de la startup…
@MrHelmut I don't have the exact answer to your question but, when saving a file, I do this ceremony on my keyboard to be sure to remove useless usings.
- Ctrl + R, Ctrl + G (reorder & remove useless dependencies)
- Ctrl + K, Ctrl + D (reformat document)
- Ctrl + S (obviously 😀)
Yo!
The @MonoGameTeam Foundation has issued its first PAID bounties to incentivize the development of MonoGame.
If you are a console developer and/or proficient with Direct3D 12, there is $10k up for grab. 💰
For details, please read them over Github: https://t.co/WQYFcnGTnG
📣 The wait is almost over! 🙌
We're thrilled to FINALLY ANNOUNCE the official MOBILE LAUNCH DATE for Coromon, the ultimate monster-taming RPG! 🎮📱
Get ready to embark on this epic journey starting November 8th on the Apple Store & Google Play!
#Coromon#MobileGame#IndieGame
🧙♂️WIZARD GAME🧙♂️
Let me tell you: the game's name is not an exaggeration :) I hope you're ready to learn how to spell!
Will be looking for testers very soon!
#indiedev#gamedev
Nuclear Blaze ☢ is getting closer and closer to its release :) Added Cloud support & Achievements, translated everything in 8 languages, added secrets, new story elements, an epic boss battle and many new levels! Wishlist: https://t.co/hRpfsTLGzN Please share ❤
🌳🌳 Mon jeu Buissons est dispo sur SWITCH 🌳🌳
Un jeu de cache cache de 2 à 4 joueurs, drôle et idéal pour jouer en soirée, et que vous pouvez maintenant emporter facilement avec vous ! C'est mon 1er jeu sur une console Nintendo, je suis content 😊
▶️ https://t.co/slxPkRIRnM
The Last Faith - a beautifully animated Bloodborne & Castlevania inspired dark Gothic metroidvania set in a world where religion is the law
Gameplay Video: https://t.co/Mk5YFcy3T5
Kickstarter: https://t.co/0sMYIIbPWq
by #gamedev@kumisoulsgames#indiedev#indiegames#pixelart
When I published those stats, I had a few discussions about "should we sell a game in a bundle?"
So here's a thread, with some shocking data.
Spoiler: unless you need an immediate cash flow and can't do otherwise, don't do it.
ScourgeBringer has released in October, during the most crowded month the Nintendo Switch has ever known in its entire life cycle (followed by the most crowded December), and I can tell you that it had quite a dramatic impact.
In regard to Twitch DMCAs and our games.
ScourgeBringer: we agreed with @KissaKolme to never claim anything. Feel free to use its soundtrack for your background in any activities.
NeuroVoider: @BlooodMusic is in discussion with Twitch to disable automatic DCMA on their catalog.