I've spent most of the dev time iterating on the mechanics and movement in MOJITO Woody's Rescue.
My goal:
Make every jump, dash, and interaction feel smooth, responsive, and fun
#PitchYaGame
A nostalgic 3D platformer reborn with modern charm and adorable chaos
Play as Mojito, team up with Lana, a yarn ball, to rescue your dog friend kidnapped by an evil cucumber!
Explore colorful worlds mixing open areas, linear 3D stages, and 2.5D platforming
my indie game:
A charming 3D platforming adventure 🐱
Explore colorful worlds 🌈
Dash, jump, climb, ride wagons challenges ⚡
Rescue your best friend Woody from an evil cucumber 🥒
Team up with Lana, and interact with the environment 🧶
Open world, 3d linear and 2.5D fixed lvl🎥
🏝️ What do you think about Woody Island being more than just a hub world in MOJITO Woody’s Rescue? ✨
A cozy place where you can chill, and meet Woody (when you rescue him) alongside all the adorable creatures you rescue during your journey ❤️
Because every great platformer needs a jungle level… 🌿🔥
Fast, wild, and full of trap, that’s what you’ll find in the 2nd wagon level of MOJITO Woody’s Rescue 🚂
If you like Mario Odyssey/3DWorld, you’ll like my game
If you like Donkey Kong Country, you’ll like my game
If you like Banjo Kazooie, you’ll like my game
Wagons just came out from the idea of making a moving platform with a switcher… 🚂💡
Somehow I expanded that simple concept and ended up creating this whole wagon system for MOJITO Woody's Rescue! 🎮✨