Our new project ! Not funded yet 😉
"The Push is a fast-paced tactical RPG where the wind is the main enemy, reshaping the battlefield and creating an army of abominations. Control two Mavens and uncover the hidden truth behind humanity’s real history."
#indiegames#gamedev
Stealth Algae
First iteration of a tile that hides you from the enemy, as long as they didn't had detected you yet, with animation movement linked with the wind. Not only it gives life to the battles but it can be really useful!
#ThePush#indiedev#tacticRPG
Controlled Chaos
A lot of things happening here, the wind, the rocks coming up from the ground, the abominations trying to get you. It is an actually quite interesting and challenging level. Happy with the latest update I did, the game really starts to have it's own uniqueness.
#ThePush
#Indiedev
IP Reward Screen
The Intel Points rewards screen (alternative to XP, the IP are linked with defined enemy types) has its first iteration. No fancy animation yet, I am trying to find a way to retain the IP somewhere without breaking the existing system. It's a tough one !
more coming soon
#UI #indiedev
#inidegame
#ThePush
Positioned damage
This enemy can't be damaged with front attacks. Also, he sometimes add a second attacks that pushes the character.
If he pushes the Defender out, the Attacker is on the open, ready to be blown by the wind.
I will talk about the wind next time !
#indiegame
#ThePush
@momopistudio
Multi Attacks and perfect timed defense system
This big one is really not easy to block, specially with all the things happening on the field, the wind pushing and other enemies.
But also it's really exciting to confront this big fella
#indiegame#ThePush@MomoPiStudio
Fire burst system
Some gameplay test for The Push. These fire tiles are only active X turns and then come back to OFF mode, allowing me to create changing battlegrounds !
more soon
#indiegame#ThePush@MomoPiStudio
My friend @sttz and I are creating a new game called "The Push". A fast paced turn based Tactical RPG where the player is always active, and we've been working on it since 2023 now.
Since #ClairObscurExpedition33 came out, we've been more motivated than ever as our game has some similarities, the expedition aspect, the inspiration from the book "La Horde Du Contrevent", and the turn-based system updated with QTE and timed actions.
I've not spoke about the game so much as I wanted to wait hat it gets its own personality, and I think we start to feel proud of it.
It is still a proof of concept and a prototype in our eyes, but it is an actual 30 minutes playable build that we've made.
We are actively searching for a publisher to "push" us forward, and give the game its chance to shine as it deserves.
#IndieGameDev #tacticalRPG
This year I will participate at the @BIC_Festival with my last game "The Push". First time I will officially present the Demo/Prototype publicly !
"The Push is a fast-paced tactical RPG where the wind is a living, hostile force reshaping the battlefield.
Control two heroes sharing life and mana, uncover a hidden truth through scattered memories—set against a striking art direction and immersive soundscape."
Come visit and try the game during the online & Offline event !
@MomoPiStudio
#indiegamedev
#gamedev
#indiegame
Seems to be #sceenshotsaturday again, I need to be more disciplined at giving you my progress on my game every week. So until next week, happy #screenshotsaturday !