I’ve been on Rarelist since day one of its creator campaigns.
Joined on October 6th as member #1315. Back then, the platform was still pretty quiet. Now it’s grown to over 8k users, and there’s clearly been a lot of progress since I joined.
What I like about @rarelistio is the idea behind it. Instead of just asking creators to promote projects, it gives them a way to earn RARS, climb leaderboards, and compete for rewards through the content they create. Depending on the campaign, that can mean USDT, whitelist spots, or even a share of a token supply.
The first pilot reportedly distributed over 15k USDT, which gives people something concrete to look at beyond the usual campaign promises.
The Project Sphere campaign is a good example of what’s happening on the platform right now, with rewards for creators across different leaderboard positions.
Glad I joined early. Seeing the platform grow from where it started makes me want to keep contributing and see how far this creator model can go.
https://t.co/BducKY5qAM
Big news for creators working on @projectspherexy
The @rarelistio website has just been updated with extra rewards for the Project Sphere campaign, including a 2% $SPHERE supply allocation for the Top 200 creators.
Here’s what’s up for grabs:
Top 20: $100 USDT each
Top 100: Guaranteed whitelist
Top 200: Share of 2% $SPHERE supply
Top 500: Whitelist raffle
Campaign ends Nov 3.
Honestly, it’s great to see the team putting more rewards behind the creator community. We get to explore what Project Sphere is building, help more people discover it, and potentially earn something along the way.
Appreciate the team for giving creators more reasons to get involved. Good luck to everyone participating!
I’ve been thinking about this part of @projectspherexy more than I expected.
Most of the time, when you collect stuff in these projects, it just sits there. You hope it becomes worth something later, but it doesn’t really change what you can do.
With Project Sphere, the energy you store during Genesis could actually help you go further, whether that means paying the toll to open a route between stars or powering up a world that’s waiting to be awakened.
That makes the whole idea of building up resources feel more real to me. Unlocking something new hits differently when you’ve actually had to gather the energy to get there, instead of just watching a number grow in your inventory.
A lot of the game is still locked, but I like that the idea goes beyond collecting stuff and hoping it pays off. There’s a potential reason to accumulate resources in the first place: to reach places that were out of reach before.
@rarelistio
Ngày thứ 7 đào Zaps của em Mon với @conso_xyz
Do không có nhiều time ngồi máy nhà lắm nên usage khá lẹt đẹt, chỉ kịp điểm danh và làm task nhỏ này thôi ạ.
Ace đào được nhiều chưa?
What I find interesting about @fomopoly_rh is that owning land comes with an actual tradeoff.
While you hold a plot, it keeps generating $DEAL and stocks. Sell it, and that production goes to the new owner. So you have to decide whether the ongoing income is worth keeping the land, or whether selling now makes more sense.
And that decision gets more interesting as the city develops.
The plot itself hasn’t changed, but if activity around the city grows, people might be willing to pay more for the income it generates. Selling means giving up that future production, while holding means betting that it’ll be worth more over time.
That’s a more interesting dynamic than simply buying plots and waiting for the price to go up. You actually have to think about what you’re giving up when you sell.
@rarelistio
#FOMOPOLY-A4CC
One thing that stands out about @fomopoly_rh: land isn’t just a spot on the map. It’s a productive asset.
Own a plot and it keeps generating $DEAL and stocks. Hold for the yield, or sell to someone who wants that cashflow. They take over production. You take the capital gain.
The real edge is timing.
Early plots are cheap. Activity grows, attention compounds, and the market reprices the city.
So the game isn’t just owning land.
It’s knowing when to enter, how long to hold, and when to leave before the crowd does.
The map is static. The economy around it won’t be.
Going for a spot on the @fomopoly_rh whitelist for a free mint! The biggest ponzi game is loading. #FOMOPOLY-A4CC
The fun part of @agentdojo might be that two players can start with the same goal and end up with completely different fighters.
One might train an aggressive agent that keeps pushing for an advantage. Another might prefer a patient fighter that waits for the right moment instead of forcing every exchange.
Neither approach is automatically better. It depends on how those decisions play out against different opponents, and whether the training actually translates into better fights.
That’s what makes this more interesting to me than simply choosing a character with stronger stats. Your fighter starts to reflect the decisions you made before the match even began.
If different training approaches can lead to genuinely different behavior in battle, there’s a lot of room for players to develop their own style.
@rarelistio
I’ve been thinking about this part of @projectspherexy more than I expected.
Most of the time, when you collect stuff in these projects, it just sits there. You hope it becomes worth something later, but it doesn’t really change what you can do.
With Project Sphere, the energy you store during Genesis could actually help you go further, whether that means paying the toll to open a route between stars or powering up a world that’s waiting to be awakened.
That makes the whole idea of building up resources feel more real to me. Unlocking something new hits differently when you’ve actually had to gather the energy to get there, instead of just watching a number grow in your inventory.
A lot of the game is still locked, but I like that the idea goes beyond collecting stuff and hoping it pays off. There’s a potential reason to accumulate resources in the first place: to reach places that were out of reach before.
@rarelistio
What makes @projectspherexy interesting isn’t just the Kardashev narrative or the idea of harvesting energy from stars. It’s the concept of turning that energy into a resource that can accumulate across epochs.
Each cell is designed to keep harvesting energy even as its sphere moves into the next epoch. The energy already collected stays as a reserve instead of being lost when that phase ends.
That’s where the Genesis Registry gets interesting. Early participants are stepping into an ecosystem where the resources accumulated today could eventually serve bigger goals, from opening routes between star systems to exploring new worlds.
What I like most is the approach to ownership. Rather than simply holding a token or owning a piece of land, participants are looking at a system built around harvesting and accumulating resources.
The project is still early, and many mechanics haven’t been unlocked yet. But if the team can bring this vision to life as intended, it could lay the groundwork for an entirely different kind of resource based economy.
@rarelistio
Ngày thứ 7 đào Zaps của em Mon với @conso_xyz
Do không có nhiều time ngồi máy nhà lắm nên usage khá lẹt đẹt, chỉ kịp điểm danh và làm task nhỏ này thôi ạ.
Ace đào được nhiều chưa?
What makes @projectspherexy interesting isn’t just the Kardashev narrative or the idea of harvesting energy from stars. It’s the concept of turning that energy into a resource that can accumulate across epochs.
Each cell is designed to keep harvesting energy even as its sphere moves into the next epoch. The energy already collected stays as a reserve instead of being lost when that phase ends.
That’s where the Genesis Registry gets interesting. Early participants are stepping into an ecosystem where the resources accumulated today could eventually serve bigger goals, from opening routes between star systems to exploring new worlds.
What I like most is the approach to ownership. Rather than simply holding a token or owning a piece of land, participants are looking at a system built around harvesting and accumulating resources.
The project is still early, and many mechanics haven’t been unlocked yet. But if the team can bring this vision to life as intended, it could lay the groundwork for an entirely different kind of resource based economy.
@rarelistio
RaidLords: Đánh giá thận trọng về campaign và mô hình game chưa live
1/ @RaidLords : Game chiến thuật multiplayer trên Robinhood Chain với campaign tổng $6.000 + 200 suất WL NFT.
Homepage vẫn “Coming Soon”, counter Burned & Reward pool đang = 0.
Mình đánh giá như một sản phẩm đang trong giai đoạn xây dựng, không mặc định đã chơi được.
“Ê, đủ quân chưa? Lên đánh clan.”
Có những câu đọc lại là nghe được cả giọng hội bạn ngày xưa.
Ban ngày cặm cụi đào vàng, nâng nhà, train quân.
Tối đến gọi homies lên, ngồi chọn đội hình rồi tranh luận xem nên đánh nhà nào.
Đánh xong chưa kịp vui đã quay về sửa base, chỉnh từng đoạn tường, đặt lại từng cái bẫy.
Vì mình đi vét tài nguyên nhà người ta…thì ngoài kia cũng có thằng đang ngắm nhà mình. ⚔️
Cái cuốn của game xây làng chưa bao giờ chỉ là thanh tài nguyên đầy lên.
Nó là cảm giác tự tay xây một thứ đáng để bảo vệ. Là tìm được cách phá một base tưởng như không có cửa.
Là đang định đi ngủ thì hội bạn nhắn: “Thiếu một người nữa.”
@RaidLords đang khiến tao nhớ lại cái vòng lặp ấy với hướng game chiến thuật multiplayer trên Robinhood Chain: xây làng, train quân, đi raid.
Điều tao muốn thấy không chỉ là một game có thêm ví và NFT. Tao muốn những trận đánh phải suy nghĩ. Những lần thua khiến mình muốn sửa lại base. Và một lý do đủ hay để cả hội lại online cùng giờ.
@RaidLords có làm được không? Phải đợi game ra mắt mới biết.
Nhưng đó là điều khiến tao muốn theo dõi - chứ không chỉ một suất whitelist.
Trong lúc chờ, dự án có hai campaign với tổng prize pool được công bố là $6.000:
🏹 Waitlist - $3.000 + một ngày early access
$2.000 dành cho top 100.
$1.000 chia đều cho 100 người được chọn ngẫu nhiên ngoài top 100.
🎨 Creator Program - $3.000 + 200 suất WL cho bộ 888 Lords free mint
Hạng 1–100: GTD.
Hạng 101–200: FCFS.
Cả top 200 đều có phần trong quỹ thưởng.
Homie thích viết thread, dựng video, vẽ art hay chế meme thì có thể góp một góc nhìn: đăng nội dung về RaidLords trên X, tag @RaidLords rồi submit tại trang Creator Program.
👉 Creator: https://t.co/iPS4SOOdbJ
👉 Waitlist: https://t.co/wavx3igATS
Ngày xưa hẹn nhau đủ quân thì đánh.
Lần này, thử tag đứa từng thức cùng mày để chờ một lượt nâng nhà xem nó còn máu không.
Hành trình đào Zaps ngày thứ #5
Mỗi ngày vào check in nhẹ nhàng và post 1 bài nhỏ với extention của @conso_xyz để lấy 5 Zaps nhé các chị em
Ai thường xuyên sử dụng AI hỗ trợ công việc thì nên thử, biết đâu có phần thưởng kèm theo thì sao nè