Inspired: Tilts easily
Saint: Can't play control mages
Berserker: Loses to shopkeeper
Isles: Can't play enchanters
Dhokla: American
No way we lose to these guys
My time at Riot and on TFT as a Game Designer has come to an end. Just under 10 years, and to be honest I thought it was going to be longer, but sometimes things change.
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I’m so grateful for what I was able to be a small part of, and able to accomplish in the last decade. It’s been a dream career, and I have got to do so much thanks to Riot. Even trying to list it all feels insane what I managed to do in this time. And the crazy 7 years on TFT where I got to design, balance, teach, lead, and more for my job, but then also build a community, stream, cast, go to events…it’s just been amazing. Ending on stuff like the Unlock system and a couple other things…I’m heading out proud.
To everyone I worked with over the years, thank you for letting me be a part of everything we accomplished. I hope I managed to teach you something or bring you joy in some way. I genuinely hope our paths cross again in the future.
To everyone who supported TFT or me over the years, you have no idea what it means to me. I cherish all the moments over the years, and they’ll keep me going. I am so blessed to have been a part of your lives and thank you for letting me bring some fun into your world.
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So…what’s next for me? I’m trying to figure that out.
First off, since I was on sabbatical and am terrible at relaxing/not working, I have been making my own small indie game. I’m about 2 months into development and have already had folks playtesting some early builds. I’d say the game is like 20-30% done, but my goal is to release it as a full game. It’s been fun keeping my skills sharp in a different space, and I hope to share it with you all someday.
Beyond that, I’m keeping my eyes open for other opportunities. I’ve had a few conversations here and there already during my Sabbatical. It’s a brutal industry right now, so I’m taking one day at a time and figuring out what’s next for me, whether it’s working on another studio’s game or even my own thing.
And I’d love to find a space to do some content creation and be able to share my knowledge of game development. But that may take some time to figure out how to do it right.
-------------------------------------------------------Again, thank you for everything these last 10 years. It’s a big change and I’m nervous but hoping it all works out. Until next time, take it easy!
-Mort
I can't believe the ludwig comment about not streaming sf6 is the take away for some people after we watched him prepare a secret counter pick perfectly honed in to dissect tyler1. That's the most fgc move I've seen in a minute, he literally saved that shit for nationals.
Man I always thought k3soju was THE ultimate TFT grind demon, but we have a new special grade in our midst
@AriaSaki is on hour 38, game #51 and counting...........
Good morning everyone and happy Branch Cut day for us! It's earlier this PBE cycle due to the US holiday this week, so this is all the major changes for this PBE cycle.
Generally we're feeling pretty good about the set. Balance wise the biggest risks are around the more complex content in the set (Ryze, ASol, Ixtal, etc) which is to be expected, but nothing feels too far off or unsolvable or anything. This weekend Aatrox, Sion, Singed, and Slayers generally were at the top but this was pretty easy to solve. Otherwise continued augment passes with the sad removal of risky augments like Cruel Pact and general adjustments. There's still some risk there as well with augments like The World Runes, Poison Pals, and Axiomata but we'll continue to do what we can. And then finally lots of bug fixes. A lot of these were pretty niche though so that's good. Was generally a pretty stable PBE all things considered!
For the rest of the week, expect the team to be pretty quiet. They're going to be taking time off to enjoy the holiday and let PBE stabilize for a bit. I'm personally doing end of year paperwork and then deep frying a turkey. Then we will pipe back up around the weekend and see how things are landing and prep for any A-patch changes that are needed before our launch next week.
Ok, that's it for now. We're all so happy you're enjoying Lore & Legends so far, and can't wait for everyone to be able to play it on the full launch on Dec 3. Until then, have fun and take it easy :)