Oh wow!
now this is some good nostalgia.
By this point, arcades in Europe and North America were already on the verge of extinction, while Japan still had a living, breathing arcade scene. A lot of people from the Western fighting game community were coming to Japan back then as well, hoping to learn from TOGEKI, which at the time was the biggest multi-title fighting game tournament in the world.
It was also an era when senior management, including our founder, Masaya Nakamura, would actually come down to the development floor, see what we were creating with their own eyes, and judge its value for themselves.
Looking back, though, what came next was probably the real turning point.
The VS R&D division, responsible for titles like Tekken, Soulcalibur, and Taiko no Tatsujin, had consistently been one of the teams carrying the company. But then people with very little in the way of actual accomplishments started bringing in consultants and all sorts of mysterious “methodologies” from outside the company.
I suppose at some point, they stopped trusting their own creative instincts.
And after that, people who seemed far more interested in PowerPoint decks and numbers in Excel spreadsheets than in the actual game builds themselves started to——
Oh!??
That’s the doorbell.
Looks like someone’s at the door.
Perhaps we’ll continue this story another time.
The World Cup match between Japan 🇯🇵 and Sweden 🇸🇪 ended in a draw, but a collaboration between Grasshopper 🇯🇵 and our forever friends at Dennaton Games 🇸🇪 has finally become a reality.
This is a crossover between one of my all-time favorite games, Hotline Miami, and Romeo is a Dead Man, baby!
I have launched VS Studio.
Built on the knowledge and passion we have cultivated over many years on the front lines of game development, we are now beginning a new challenge.
VS Studio を立ち上げました。
私たちは、長年ゲーム開発の現場で培ってきた知見と情熱をもとに、新しい挑戦を始めます。
https://t.co/js8uZH5O7N
did you know?
roommania #203 is a cult japanese life sim from the early 2000s shibuya-kei wave, where a fictional band, serani poji, loved by the protagonist neji taihei, ended up becoming a real project with albums like manamoon and one-room survival.
ALL-NEW #RomeoIsADeadMan INTRODUCTION TRAILER IS GO!!🤯
Narrated by (already) fan-favorite Ben🧓❤️
https://t.co/dG3iIQv6Ma
Wishlist it now (releasing 2/11) on the platform of your choice!
Steam: https://t.co/9UopzWvYSd
PS5: https://t.co/twKrw4JsiK
Xbox: https://t.co/m4vlY1YxbV
We're looking into what we can do to make a Switch 2 version happen.
Also, this game contains no AI-generated stuff whatsoever, so please rest easy on that front and go ahead and wishlist it!
Steam: https://t.co/YsnNlLei38
PS5: https://t.co/eIzMxWAdiY
Xbox coming soon!
#RomeoIsADeadMan
Witness the 1st in our new series, GhM Direct: 30 Seconds, where we show 30 sec. of #RomeoIsADeadMan📽️
In Ep. 1 we show the SPAZER🤺
Badass, right? More coming, so stay tuned🤘
Dropping Feb. 11th, click here to wishlist it on a platform of your choice!👍
https://t.co/tsp9WzZj1I
Interview: Suda51 speaks exclusively to VGC about Grasshopper's decision to go solo when publishing Romeo is a Dead Man, and what's next for the studio.
https://t.co/CGFZmmWGLW
This is the official X account for ROMEO IS A DEAD MAN, coming February 11th, 2026! Check out our new trailer!
こちらは「ROMEO IS A DEAD MAN」の公式Xアカウントです!新しいトレーラーをご覧になってください!2026年2月11日発売です!
#RomeoIsADeadMan
https://t.co/SqFA0dOkl9
Romeo Is A Dead Man drops on Feb. 11th 2026!
Price: $49.99! We MAY even do a launch sale...
And the publisher? Grasshopper Manufacture! We're gonna self-publish! PUNX NOT DEAD