Mass Virtual β VR Training Assets via @artstationhq https://t.co/JWerjwozuj
Mass Virtual has publicly released an image that includes some of the aircraft I worked on while employed with Mass Virtual in 2021 & 2022.
We're teaming up with MTN DEW @GameFuel to give away 5 copies of Elden Ring: Deluxe Edition!! βοΈ
To enter, you can:
π RT/Like this post
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MUST ENTER USING THE LINK BELOW:
https://t.co/pC80In0srO
BOYS, IT'S GIVEAWAY TIME.
Giving away FIVE copies of Elden Ring: Collector's Edition + PS5 bundles!
To win, all you have to do is:
π Follow @OTKnetwork
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π RT/Like this post
ENDS FEB 25TH
MUST ENTER BELOW: https://t.co/T7se8RFKLk
Iβm going to give 5 people that retweet this tweet $10,000 each to celebrate Christmas! (Make sure you follow me so I can dm you if you win!). I will show proof!
@FullSail I liked that the design itself was appealing to the eye. I also really liked the different options I had with the body of the car. While putting together my reference sheet, I found a few different add-ons other than just the stock kit. Which allowed me some creative freedom.
@FullSail I will probably try out a few different designs and layouts. I may also try my hand at a Full Sail inspired skin as well. (That may include the Full Sail logo, as long as I won't be infringing on anything by using the Full Sail logo.)
@FullSail I'm thinking maybe a few different color schemes with varying decals. Possibly one geared towards racing and one that is a more old and weather beaten one.
@FullSail I am currently working on a hi-res Corvette C7. The model is nearly finished. I plan on baking the model down to a lower res version and creating a few different skins for it as well to switch between.
@FullSail The lighting setup took about 45 minutes. I really enjoyed making these materials and plan on dedicating more time in Designer between projects.
@FullSail Each material took about an hour or two in Designer. In Unreal the material set up took about 20 minutes to get the master material set up for all the texture maps, including displacement. This also includes nodes to allow minor adjustments in engine.