It's been:
6 years since the idea.
5 years since the prototype.
3 years since the Vertical Slice.
2 months since the announcement.
2 week since the launch.
Can you spot what we did wrong here? 👽 It can take a long time to make a good game though.
It's been:
4 years since the idea.
3 years since the prototype.
2 years since the announcement.
1 year since the demo.
If you want to make a good game expect it take a looooot of time. Gladly, good games does not expire like milk.
(Milk's perfect for a schoolboy I'd say🥛)
@virtual_grip Thanks for the review! Nice read! We did indeed go for no timers and such because it removed focus from the humor when we tested that out.
#7DaysOfIndies is back!
I'll spotlight each game for 24h, and you can enter by interacting with that tweet specifically.
I've got these 7 amazing #IndieGames lined up for you, which one are you most hyped for?
🔁 = ❤️
🔔 = 🧠