Trying to make the UI for selecting attacks more professional. Here’s the PS mockup.
See if you can guess my influences 😅
The card text will fade off. These buttons then roll out to show attack info.
Curse of Cards on Steam:
https://t.co/85KgdrjqB5
#cardbattler
@Stealth40k Anyone who disagrees that games have a discoverability problem needs to describe to me the 94 metacritic game “Sektori” without looking it up.
Curse of Cards is getting better!
Been a bit quiet on socials this week while rebuilding the interaction system.
I’ve “got my LEGO spread out on the table” at the moment before I put it back together.
Check out the Steam page: https://t.co/85KgdrjqB5
#ScreenshotSaturday
Here's a speedrun of this simple reality-lensing effect I'm using on "amber" crystals.
(Wishlist Curse of Cards on Steam for cool points.)
https://t.co/85KgdrjqB5
#ScreenshotSaturday#techart
That *v i b e* when the train glides across the flooded landscape in Spirited Away…
It’s lived rent‑free in my head for years.
Curse of Cards on Steam:
https://t.co/85KgdrjqB5
#dungeoncrawler#cardgame
I like adding satisfying interactions to things that probably don’t need it.
The game is “Curse of Cards”.
Yes, it does have a Steam page:
https://t.co/85KgdrjqB5
#gamedev#cardgame
Here's a short breakdown of how I generate 200+ cards for my game using Dextrous.
You can wishlist Curse of Cards on Steam!
https://t.co/59o0ZcuirJ
#gamedev#cardgame
Updated the Curse of Cards design template this week to better fit the game’s evolving art direction.
Test‑drove it with @amirzandartist stunning key art.
PLUS a sneak peek at Fionn Jordan‑Tatlock’s 5‑card combined creature artwork.
https://t.co/59o0ZcuirJ
#ScreenshotSaturday
Everyone stop what you're doing and check out the Curse of Cards key art provided by @amirzandartist
How much of an absolute vibe is that?!
Absolutely over the moon(rune).
Wishlist the game on Steam to be a certified banger of a person:
https://t.co/59o0ZcuirJ
#gamedev
Lots of behind‑the‑scenes optimisation for Curse of Cards on Steam Deck lately.
And while I’ve been deep in that, Jacob’s finished an awesome new piece - the "Bone Raven Familiar".
If this is your bag, baby, check it out on Steam:
https://t.co/59o0ZcuirJ
#ScreenshotSaturday
Curse of Cards is a card battler I've been developing, inspired by British folklore.
I added a pulsing highlight that shows playable cards and valid drop spots as you drag them.
Small touch, big clarity!
Check it out on Steam:
https://t.co/59o0ZcuirJ
#ScreenshotSaturday
On Curse of Cards, we be making pretty stuff!
There’s a new ‘damage blocked’ VFX, like the air itself took the hit.
I also tried a painterly DOF effect inspired by Skyward Sword.
Wishlist on Steam!
https://t.co/59o0ZcuirJ
#ScreenshotSaturday#gamedev#cardgame#DungeonCrawler
Curse of Cards has been blessed with two new illustrations from artists on the project!
Jacob McFadden
https://t.co/3VvNGscX7W
Fionn Jordan
https://t.co/t7ZkD92c2E
Wishlist the game on Steam:
https://t.co/59o0ZcuirJ
#illustration#gamedev#cardgame#ue5#DungeonCrawler
This week on Curse of Cards, I’ve been optimising loading and memory for Steam Deck.
This is your friendly reminder to unhook assets from “dependency chains” if you use UE5!
Wishlist on Steam!
https://t.co/59o0ZcuirJ
#ScreenshotSaturday#gamedev#cardgame#ue5#DungeonCrawler
This week on Curse of Cards - shops.
My god. There are a lot of parts to this stuff.
UI management, interaction systems, a currency system etc.
At least the bones are in!
Check it out on Steam:
https://t.co/59o0ZcuQhh
#screenshotsaturday#gamedev#cardgame#dungeoncrawler
You can now Wishlist Curse of Cards on Steam!
Battle through a shifting cosmic library in this roguelike card-crawler. Combining satisfying card strategy with first-person exploration.
https://t.co/85KgdrjYqD
#gamedev#indiegame#cardgame#dungeoncrawler#ue5