also a front-facing version, in case you wanna use it as a simple background or something~
(pretty sure twitter compresses the heck out of everything so you can message me for the clean version)
some pixel art i drew of a furret for @lorryish in a /f/lockdraw session, turned into a flat voxel image in MagicaVoxel, and then stuck in blender on a 90s-ish grass plane
this li'l fella's been thru practically every art program i have - even used it for gamedev sometimes!
Godot doesn't support a 3D Label so I tried making one. It only supports user-made bitmap fonts, and probably has horrible performance, but it sure displays text in 3D space.
Just drag-and-drop onto a node, as it should be. No complicated and buggy 2D-to-3D viewport fiddling.
trying out fire simulations for the first time - most of the tutorials were outdated so i'm happy i got it working
took about an hour and a half to render just one second 😩
#Blender3d#blender
I made this donut in Blender by following BlenderGuru's donut tutorial a few months ago, while preparing to start going to school to learn 3D visualization. The course was cancelled a few months in due to Covid, but at least I have a donut. Also, making stuff in 3D is pretty fun!
I also made a song using the music tool that comes with Hypnospace Outlaw, back around when the game first released. It's my first song ever! That's pretty neat. Also the game is great and you should play it. https://t.co/XvExReme8j
I made a tiny li'l #GameMaker game long ago called Laika, about being a space dog in space, saving the Earth from space, with space barks! https://t.co/2pcBxms1g7