๐ Exciting News โ $Moonlake is now LIVE on @pumpdotfun! ๐
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Join us early, follow our progress, and stay connected for upcoming announcements, milestones, and ecosystem developments.
#Moonlake
Creators, worldbuilders, game devs
Today weโre launching the first ever Moonlake Creator Cup.
It can be a game, a simulation, a story or a tiny world of your own. Anything you imagine.
Letโs see some magic of solana:6RSCFPsd7ZgiyCcxmZaHr3soUXREKk8EZmH2rH4Gpump โจ
Improvements on our generative game engine's scene agent(unreleased).
Full scene blueprint generated from a single prompt, with ability to edit every asset/object:
โA peaceful autumn forest with tall trees, a flowing river, and dappled sunlight.โ
Describe the world. Moonlake handles layout, scale, and consistency.
We generate worlds with constraints, structure, and intent.
Learn more about what weโre building on our blog.
Real-time generation isnโt about predicting the next pixel, it requires understanding the structure and context of a 3D world. Thatโs the shift.
Read more about our real-time game-native diffusion model on our blog.
Moonlake's Reverie v0.1.0
Introducing Moonlake's 3D Agent.
Our agent acts like a technical artist that can build and reconstruct articulated assets and large-scale editable scenes with hundreds of objects from a single image and can improve its generations continuously.
Learn more in the thread below.