@BevyEngine Glad to see more rust + bevy games getting released! I've rewritten my entire game with Bevy(ECS)+Rust and a few other Rust Crates, So far it has been awesome! The mix of accessibility of crates and also the freedom to code your own solutions is great and powerful!
Good Work!
My game now has an inventory system that utilises a tags system with tooltips! They will feature all the stats of the item! This will allow me to have a very flexible item system, I also have a working Shop System!
Made with Bevy + Rust #bevyengine#bevy
Making good progress on my rust game, have recently switched all my UI to use EGUI with the bevy_egui crate, it should sort out all the UI for me so I can focus on mechanics and features. Currently trying to create a decent reset system(new game, new level, etc).
Added in a bunch of new features! 1. Global Effect System 2. Enemy Type System 3. Enemy HP System 4. EXP Value Visual System 5. More Robust Enemy Spawning #rust#BevyEngine#rustlang#gamedev
Updated quite a few things! Added HP, worked on new bullet types/variations that are modifiable, made a more robust tiling system, added a tracking camera and enemies always spawn off screen! Made with bevy and rust :) @bevy#rustlang#bevy#indiedev#gamedev#rustgame
@DagurasuSK I love black outlines on everything lol, but I don't mind games that don't do that too, really depends on your entire game, if you are going to use outlines, use all black or all white, or not at all, it is a decision you must make depending on the style you like/fits the most
Added Levels, fixed collision grouping, experience now groups towards each other, also added a few counters for different resources for internal, more than enough enemies at a steady 65-75 locked fps! Rust is going great! @BevyEngine#rustlang#gamedev
I spent a bit of time coding the UI, Added basic pausing functionality, exit button & resizable UI.
For The gameplay I created an XP merge function, it works but does not have effect & different sprites for higher value XP #bevyengine#rust#indiegames#coding#bevy#indiedev