Making a narrative driven action-adventure game Last-Ditch Effort featuring cool combat and a branching story with time travel.
Founded by @ioruko @TsoiArsenii
Thank you all for your support and interest on my intro post!๐๐ฅฐ Sorry, I haven't show anything yet, so here are some background templates I did recently (there are mostly raw sketches and studies so far, it helps me to work efficiently and catch an idea faster
Hello, I'm Danara, a background artist of Last-Ditch Effort by MoonwellGames.
I will be posting here some of my WIPs and other stuff related to our game. I'm a beginner pixel artist and still learning, so RTs would be much appreciated!๐
#pixelart#gamedev
Last Ditch Effort looks like a first-class effort and a clinic in animation and juicy punches and style. HAAARD! ๐
Slick #FGC style counters, combat, secondary animations, and fluid movement.
Let's go!
@MoonwellGames https://t.co/BuO3BW0Ezq
@Holocrons_Gate The end of the animation ('chiburi') is cancellable by some actions like dashing, so you can flow into a new combo while the emeny is staggered
@Holocrons_Gate Of course you don't have to wait while you are in the stance (although you can), just press attack as soon as you finish the dodge to counter attack at will ๏ฟฝ๏ฟฝ๏ฟฝ