@Alilanni@TFT You might be on an older version of the client since the update was just pushed - can you try to restart to grab the latest update & see if that fixes it?
This information unfortunately started spreading a little earlier than we'd anticipated and we wanted to frame it alongside some other details, but may as well just make it clear now.
There's a bit more information regarding the client, a quick look at updates we have planned for after launch, and a few other little details, so be sure to check back next week when we get the full piece out.
Well that Doughcat's out of the bag. We have an article planned for next week covering this, details on what to expect in the new client, and more.
For now, we want to show our appreciation for players’ support through this journey so far, and provide some compensation for bearing with us the past few patches. Starting in Patch 19.1, we’re releasing a set of simple missions to show our appreciation and kick off the new set.
There's a lot of work ahead, and you won't see it delivered all at once, but while we continue that work, we want to open the door to have a meaningful conversation and show where we're focused.
Let us know if there's anything specific you want to dig into more!
We’ve got work to do. Geoff shares some more detail around where we missed with TFT’s engine migration and what we’re prioritizing in the road ahead.
Follow the Fix at https://t.co/8AwDehzn9K
We’ve got work to do. Geoff shares some more detail around where we missed with TFT’s engine migration and what we’re prioritizing in the road ahead.
Follow the Fix at https://t.co/8AwDehzn9K
@spookyratthing@TFT Not called "compensation" here but Geoff does mention towards the end of the video that we're working on something to thank players for their patience through all of this - more details on that closer to Set 19.
Today marks 2 years, since the League wiki has left from fandom. And in that time we've now branched out support for ALL Riot games.
This couldn't have been made by possible without the support of the all people who edit the wiki, from the people who tirelessly edit every day to lurking randos who correct typos. This has always been and will always be a community endeavor.
I also want to shout out the incredible community teams across the various Riot teams who believe in our vision and have supported over the years. This goes out to the incredible Editors-In-Chief @draggles@BKCearns@TrickJarrett@More_Synergy and Brian Chui (Valorant). As well as the stellar comms team @FerikaBoss@ggmattb@teasao@JulezJP@wroadie@RiotRiru@riot_prism@katieguo@CadenHouse and @StevenDEarnest.
Going to spend a lot of today doing an AMA on r/CompetitiveTFT. If you want to deep dive on my career, my history in @TFT as a player/caster/podcaster, my new role as the Global Head of TFT Esports, and all things TFT esports, come check it out!
Bryce and I first chatted about this opportunity back in March when I was in the early stages of figuring out how to expand the team as I continued to help scale up other games like Riftbound.
Since then, we’ve had a lot of conversations about what the future of TFT needs and how we can take it into its next iteration of growth. I’m so excited to have someone like Bryce in the role who can deeply empathize with high level players, pros, and creators. Please don’t hold back in your chats with Bryce, he wants to hear it all!
IM BACK BABY!!! As of last week, I’m the new Global Head of @TFT Esports at @riotgames. Words can’t properly express how excited I am to return to this game and community I love so much, with the opportunity to make things even bigger and better.
@PercocetPiplup@dehua123 The things you’ve listed aren’t ignored, though I can understand why it’d feel that way. Totally heard on the transparency - we’re working on a more comprehensive look at what’s being worked on, but the tl;dr is there’s lots of issues and the team is committed to fixing them.
@PercocetPiplup@dehua123 I’m a Words Guy so this may sound annoying but it’s not anything going on with the *team*, it’s a wide range of complex technical issues plus the complexities of running a global live game. Issues are generally prioritized based on how damaging they are to the overall experience.