A question I get a lot is "I want to be a game designer! How do I get started?"
So, let's talk about that. It can be hard to get started, especially in a field with as much ambiguity as Game Design.
We'll start with a disclaimer, and then my 3 tips.
@PixelsofMark@charlieINTEL ~2% is a pretty sharp drop for an A/B test Mark, considering the difference between "this is gonna live a long time" and "this is in trouble" is about 3% retention. And not just in business, but in long-term game health.
It's not a definitive death knell, but it's meaningful
so, enough time has passed now for me to talk about why i decided to leave Blizzard. a mixed year with great teammates, but a management that mistreated, lied to me, gaslit me, gave me a fake promotion, and HR that refused to help.
buckle up friendos. 💪