@fixGameing Thank you for hosting!
This is my game called Softscape, a relaxing philosophical landscaping simulator.
You can wishlist it on steam today! And the demo is coming out in the next few days :)
https://t.co/k4V3kixJoW
@clemmygames Thank you for hosting!
This is my game called Softscape, a cozy landscaping simulator.
You can wishlist it on steam today! :)
https://t.co/k4V3kixJoW
For #ScreenshotSaturday, hereโs a look at Softscape ๐ฑ
A relaxing game about restoring life to empty spaces through irrigation, planting, and landscaping.
Coming to Steam Next Fest. Wishlist on Steam.
#indiedev#gamedev#cozygames#Softscape#unity
@PondsideGames I found this was a good method for preventing players from just spamming models onto a plot, whilst also giving the player an opportunity to be creative with the limits. Each model has its own radius, I purposely made flowers have a smaller hit box so they can make meadows easily
Iโm a solo developer building a peaceful landscaping game called #Softscape ๐ฑ
Plant trees, shape paths, and transform urban spaces into beautiful gardens.
Hereโs the trailer.
Wishlist on Steam :)
https://t.co/k4V3kixJoW
#IndieGameDev#GameDev#IndieGame#CozyGames#unity3d
@PondsideGames Hey thanks for the question, in terms of limitations of the vegetation; I have a mechanic which prevents you from overlapping models. So you could technically fit as many models into a plot as you like, if youโre good at Tetris. In terms of the Grass I have a limit of 2k per plot