We're the indie #VR developers of "JUST RELAX" a virtual beach relaxation & meditation experience for #GearVR#devs made something cool?Tweet us we always share
@Toshi_TNE You've done some fantastic work Alejandro. Is there a way to get in touch to discuss a project please? Feel free to DM me. Kind regards, Paul
@GeoffLesterCG Hey Geoff, I'm using the melt operator in Houdini to melt a UV'd object, and I'd like to keep or specify texture UV's to take to a real-time game engine. Do you have any experience with doing this? I'm wondering if I could use a point deform over the melted mesh.
Happy #INWED18 June 23rd is as significant today as it was when @WES1919 was formally constituted on this day in 1919. Looking fwd to an even greater celebration on this day nxt yr to celebrate our Centenary @WESCentenary@INWED1919
To celebrate International Women in Engineering Day and Year of Engineering 2018 we're giving away a Science Museum Approved Clementoni Kit to 5 lucky winners. Click the link and answer the question to be in with a chance of winning https://t.co/WdSlIBTV90 #INWED18#YoE18
@FleSh_89 Hey Łukasz, I've seen some of your VFX work and I'm impressed. Could I get some tips on how you made the Burning Car simulation in UE4 please?
@ShaderBits Hi Ryan, I know you can't tell us what it's for, but what kind of shading system does it use, and is it possible to do this in current versions of Unreal?