@jonathonpip@TheLoreHunter That’s actually really good to hear…does it become difficult again? Like enemies actually pose a threat? I’ve got like 100 healing items now just from AW 😭
@noah_j@KamenTrashcan@TheLoreHunter Fr. Navigating it just felt tedious and unintuitive. Not the mention the difficulty suddenly plummets, making the enemies feel less like a threat and more like annoyances
@JustinMarion8@geoffkeighley@HavenStudiosInc Leading with GoW? You already lost bud
Intergalactic isn’t out yet. We’ll see.
Losing Kojima and shutting down Japan Studio/Bluepoint adds to Sony’s Ls.
Saros is an easier, simplified Returnal (the MUCH better game made BEFORE Sony’s acquisition)
Astro is cool
@TheDaveKlein@shaggyhuh Bummer…I’ll get back to it when I have time.
Was so ready to give it my GOTY stamp 😭
oh well. Still a cool game. It’s been one heck of a year for gaming in general
@TheDaveKlein@shaggyhuh It was heartbreaking bro 😭 watching a 10/10 crumble in real time.
I haven’t been able to play since finishing AW. What’re ur thoughts on the levels that follow?
@TheDaveKlein@shaggyhuh Complete 180. Here’s my post from a few days ago. Glad to see the community agreeing on this one 😂 Hopefully the devs take note for their next project
Keep it difficult and tense, with tight level design and earned progression. Bigger doesn’t = better.
https://t.co/5Hp8ovnwJ3
HOT TAKE: Queen’s Domain’s Ancient World suuuuucks 😭
Thematically awesome, with great enemies and weapons, but completely bogged down by terrible level design.
I’m going in circles.
@shaggyhuh@TheDaveKlein DS1’s second half is certainly weaker, but it never becomes boring the way this does imo.
Ancient World is tedious to explore, and the lack of difficulty makes it even worse. I’m sitting on 50+ elixirs at this point lol