My current prototype target is a voxel based RTS. Everything is voxels, units, buildings, world. No hitpoints, a vehicle or building stays alive or dies based on whats destroyed on it.
Megan Markle literally went to Texas unannounced, wearing regular clothes, and didn’t tell anybody who she was. The volunteers didn’t know who she was until she left.
She was photographed by photographers who were already in Texas.
Explain how this was a PR stunt. I’ll wait.
Students, please DO NOT download my #nlproc book for free using libgen or z-library for your Fall NLP courses. This message is especially for students who cannot afford.
OKAY! Without further ado....
Kosmonavtes: Escape Reality will be available on the #NintendoSwitch on the 29th of July! Preorders should start to be available during the day.
I can't express how surreal it is to have gone from playing on a Nintendo NES as a child and today. ☺️
Update! Wow, found this and seems to work. And with prefabs!
I made a new script and attached it to a common prefab (like my main game camera).
I had to resolve a shortcut conflict, then it was fine.
Use the script at the very bottom (April 2021)
https://t.co/nE8K67cW9L
#unity3d is great, but one of the most annoying parts of the editor is when you duplicate an object, it sends it to the bottom of the list.
It's counter-intuitive, and counter-productive.
Why on earth did they do this?
Any ideas? It drives me nuts. #gamedev
@eigenbom@ChevyRay I worked with a fully immutable game engine, and O.O
Def some core arch revelation. Taking the same easy to write&read code and scale to N cores (where N is in high double digits to low triple) is just amazing.
Shippable, production ready.
(sorry, got a bit buzzwordy)
this aint really a fair comparison cuz the way speech/dialogue works in these two games isn't the same. but i still think it's worth admiring the stark difference in screen space reserved for text between God of War (2018) and Animal Crossing: New Horizons
@MidwestGal73 @Lizzie0904@Laurie_Garrett Thats a great one. All I could think of is how dangerous it would be to then get an MRI if one was that strongly magnetic.
So mod folks have gotten so good at reverse engineering Unity games, that days after a release the first mod systems and simple mods start showing up.
This is actually making me strongly consider Unity for a project that I was going to approach in (likely) Unreal or custom.
Ahh, collision detection and response. Luckily most my stuff is spatially split up, and I have the pieces to put things together, but still always fun.