A big tip to new #leveldesign ers. Work on scale and believability. Also donโt confuse realism with believability. You can make something believable but not realistic.
Great video, giving me some ideas for my metro. #CitiesSkylines@whatdarrenplays for credit!
Designing a METRO System! - Let's Play Cities Skylines - ALL DLC + Reali... https://t.co/50vadWXoyG via @YouTube
@jacksonhinkle@jacksonhinkle I have read that most of Wagner forces have gone back into their camps in occupied Ukraine. I know Prigozhin went to Belarus but have not read anything concerning the mass of troops being there with him? I might have missed it, would love a link.
Good poll to input your opinion. I always start with a top down layout of the level before anything else. Easy to spot the trouble early with that tactic. #leveldesign
๐ข Multiplayer FPS Level Designers: Once you have an idea and have gathered references, how do you like to start your maps?
Expand in the replies if youโd like. #leveldesign#gamedev#gamedesign
Overall structure of "Kurtok's Pass" (New Dungeon found in Northshire Abbey) is coming together. The shape of the dungeon mimics a snack, weaving through soft spots through the mountains. #leveldesign#worldbuilding#worldofwarcraft#gamedev#gamedesign
Posting daily updates on my two week challenges for level design.
Dedicated time today setting up for my level, "Kurtok's Pass". Inspired by World of Warcraft Dungeon design.
I set up my prefabs for designing the rocky pass #work#design#leveldesign
Wanted to share something with all you guys today. Worked on some #leveldesign over the week, and created the first level in a game I am going to eventually make. Introducing, "Caged Rat".
Below are some of my screenshots of the level.