@BumpyBeatz@_Ren_agade_ Highkey cuck shit to be listening to a streamer to piece together if they’re having sex or not, nothing better to do with your day right?
Here’s your chair 🪑
Pulsebreaker Update 🎮
Now that the demo is out, I'm finally back to working on new content for the game! I'm excited to leave the subway and show you what lies beyond the demo. 💿
Thanks for all the support so far! ❤️
#gamedevelopment#gamedev#indiedev#wishlistwednesday
1.3 MILLION PEOPLE ASKED THE EU TO STOP COMPANIES FROM DELETING GAMES THEY PAID FOR.
THE ANSWER WAS NO.
The "Stop Killing Games" initiative wanted one thing: when publishers pull the plug, don't let them remotely destroy copies people already bought.
The European Commission's official response:
- It will not require publishers to keep games playable - says forcing them would go too far
- Reason given: publishers' copyright and IP rights come first. Your purchase comes second.
- The solution: a voluntary code of conduct, developed together with the same industry that kills games
- Plus an awareness campaign reminding you of the consumer rights you supposedly already have
1.3 million signatures. Years of work. Multiple hearings.
And the part that says everything: according to the campaign, Ubisoft got a seat at a closed-door meeting with the Commission before the decision. The 1.3 million people who signed did not.
Publishers can still brick your purchase whenever they feel like it.
If buying still isn't owning, then at least now it's official.
Now that the DEMO IS OUT, even more people are calling us a "Shock-like," which is great, of course, since the Shock games had the biggest influence on us. But honestly... we can't wait for people to experience the full game and realize just how different it is overall.