Hey all,
We can't thank Joe enough for his leadership and contributions over the years. We've seen some questions about how things will go during this transition, and we wanted to call back to a post we made earlier this week:
Trust comes from being consistent - both in how we communicate and in whether players can actually feel the improvements we’re talking about.
We plan to maintain transparency through Marathon Dev Team accounts, and our goal is to keep the conversation flowing. Our next stop is the Mid-Season 2 update and Vault Breaker event early next week, but beyond that, we have a lot to talk about for Season 3 and the future of Marathon.
Stay tuned for updates.
Hey everyone I've got a bit of an announcement to make. Today, Friday 7/17, will be my last day at Bungie and I'll be passing the torch of Game Director to the very capable and amazing hands of Del Chafe III, who will guide the game forward alongside the Creative Director Julia Nardin. Both of them have been operating in a strong leadership capacity for the team and are ready to guide Marathon into the next chapter with an even better and brighter future. I'm proud of them and I'm excited to see them helm the future of this crazy little world we've created together. As for me, I'll be heading to something new, somewhere else, and will update you on where and what soon. I just want to say a deeply heartfelt thank you to all of you for supporting me and Marathon in our windy mission to bring a dark and terrifying space survival frontier to your screen. The mission will continue in new and surprising ways so stay tuned for what this team has in store for you! It's been a pleasure seeing all the stories you've created, all the clever ways you've found ways to murder robots and one another. Hopefully as I move onto new things, you'll join me for those adventures as well. Much love to the Marathon community and to all my friends and colleagues at Bungie. May we cross paths again. Keep it weird, keep it real <3.
‼️NEW: Joshua Deane is now serving as Marathon’s General Manager.
The former Bungie Head of Publishing will oversee Marathon's product direction, team org, and player health - https://t.co/VXDYZpW15J
Today we're sharing a blog covering some of the mid-Season 2 updates, including balance changes, details on Vault Breaker, a few much-needed weapon adjustments, and details on a buff to Cradle progression. (This blog is just a preview, and we'll have the full list of patch notes the morning of July 21st.)
Read the full thing here: https://t.co/A6SbZmSdBk
Hey everyone, we know we've been a little quiet out here - but, as we get closer to the mid-Season 2 update, we wanted to take a chance to get the ball rolling again.
Later this week we'll be sharing a blog covering some of the mid-Season 2 updates, including balance changes, details on Vault Breaker, a few much-needed weapon adjustments, and details on a buff to Cradle progression. (This blog is just a preview, and we'll have the full list of patch notes the morning of July 21st.)
But, in the meantime, our ear is to the ground. We want to know what you're feeling. What's on your mind?
@MarathonDevTeam Could do with a ranked rework. Set loadouts on rotation with a credit buy in per game that increases as you rank up. If you extract without hitting your target you lose that holotag worth of ranked points. An arena 3 v 3 on smaller versions of each map too would be sick.
Season 4 needs to be the “Forsaken” of Marathon.
- Arena Mode (FFA, TDM, S&D, 3v3, 6v6)
- Firing Range
- Social Hub
- Marathon Ship Map
- Ranked Rework (New scoring system to incentivize fighting, Top 500, loot incentives to keep replaying and hold your rank)
- Clan system
- Full rework of weapon balancing