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Black & White turned 25 this year.
Developed by Lionhead Studios and published by Electronic Arts in 2001, the project was led by none other than Peter Molyneux.
It is widely regarded as a textbook example of a game that was too ambitious for its time, resources, and team size. Still critically acclaimed and a cult favourite, it underperformed commercially relative to the massive hype surrounding it (and Molyneux’s name).
The game combined god-game mechanics (influencing villagers and facing moral choices between good and evil), a learning AI creature, gesture-based controls, hand-of-god interaction, and a massive open world. This was groundbreaking in 2001, but it also pushed hardware limits too far for the average user.
I’m not surprised it came from Lionhead Studios. Peter Molyneux had previously led Bullfrog, a team also known for innovation and ambitious games.
@Vaih ouais mais c'est pas perdu si ? ils peuvent utiliser les preuves numériques ou ils sont forcément obligés d'imprimer ? faut qu'ils investissent dans une imprimante laser