#GodotEngine 4.7 is here! 🎉 Like a cult classic movie, Godot 4 has only gotten better with age; the 4.7 Director's Cut helms a bevy of new features to eliminate any remaining friction between you and your vision!
https://t.co/zJqAGzmqoG
Our guidelines for submitting AI-generated code are now up in our repository!
As for all the AI bros seething on our socials, we're simply blocking you.
Learn how to debug, code, and leave behind something useful to humanity when you're gone, instead of peddling slop.
Please stop submitting AI slop code pull requests to RPCS3. We will start banning those who do without disclosing.
There are plenty of resources online to learn how to debug and code instead of generating slop that you don't understand and that doesn't work.
That is so disrespectful to the intentional art direction of devs. If they wanted to lean in to hyper realism they would. Not to mention how drastically this changes key aspects of visuals like character facial features and so on.
Nvidia should immediately delete this nonsense.
Dumbest conversation I’ve had in a while: talking to the other computer science teacher, when I asked him what he was teaching them this week, he told me the students were vibe coding a Minecraft clone.
My dude, it’s my curriculum. You were supposed to teach them for loops.
#Godot 4.6 is out, and all about your flow!
This release puts your workflow first with a new theme, flexible docks, and dozens of UX improvements. Default Jolt Physics, revamped IK, better reflections, and more.
Less wrestling with UI. More making games.
https://t.co/BU1KhuqIVt
The jump in storage capacity from Nintendo 64 cartridges to GameCube discs allowed the developers to be astonishingly generous with the storage in comparison. A Super Mario Sunshine cutscene of a single image fading in and out is larger than the entirety of Super Mario 64.