@Primed_Average Welcome to the club!
Now it's just time to 100% your focus schools, 100% the rest of any items you're missing, 100% your mod library, and 100% your arcanes.
Keep the goalpost moving with me brother, the grass can't hurt us!
@uniqueusr_@Egg_Nogz_@Deathstep001 That was us talking about Snake lying about someone using his avatars to ERP in.
Huge amount of missing context for example I, her husband, am the one being quoted. :)
BTW that guy Snake is a pussy and don't worry I already told him to his face and he loved it.
@Egg_Nogz_@Deathstep001 The Lord blessed me with a natural BBL he said, "This'd be pretty dandy if he had it, let's give him some gravity to go with the gravitas."
🧶 Tied Up Hound🪢
✨ Here is a set off Ears and tails that I've made recently! ✨
🎃 So lets get stitched up and ready for Halloween!🎃
First 5 get 50% Off with ThankYou50
https://t.co/DmRb2Dbsdg
I'm seeing a lot of discourse about who WoW Forever is being made for and while I cannot speak for anyone else on the team I can speak for myself. I am making WoW forever for the classic gamer and for the millions of people who have had their accounts lapse over the years because they were not satisfied with changes that were made to the game. Whether those changes were to the art style, the story, social aspects, game design, or changes to their favorite class.
I did not spend the last year of my life relearning and mastering how to do things like we did it 20+ years ago for retail players. I could have taken it easy and just kept doing things like I had done for the past 8 years on retail...because I was much more familiar with it and it actually takes a lot less time to do (height maps on textures do a ton of heavy lifting). Because the reality is that the majority of retail players wouldn't care and would probably actually prefer it. But I felt I had a duty to uphold an artistic vision and integrity that millions of people expect from us. But not just for our players, but for my co-workers past and present who worked on it over 20 years ago. If I could not create something that resembled their work then I failed not only them...but myself.
Please do not take this as me throwing any shade at retail players or the retail team because I am one myself...but I wanted to make Forever as authentic of a Vanilla experience as possible. This involves making decisions wildly different than retail. It means holding the line against changes that create a domino affect down the road. It means keeping friction and inconveniences in the game. It means finding friends and forming groups with strangers and being social!! Because WoWs social aspects have always been the pillar of the game and over the years it has slowly been chiseled away at with changes that allow you play alone.
Since the day I started working on the Riverglades I have lived by three sayings.
"Convenience is the death of the journey."
"If you're making a game for everyone then you're making it for no one."
"Every change we make incurs a debt to the authenticity of the game and sooner or later that debt will be paid."
These are my core beliefs and I had a specific group of people I was targeting with my work. These beliefs cannot be shaken and I will try to hold the line against anything that goes against them and will continue to pester the team about things that feel out of place.
That being said, my hope is that Forever will pull in as many people as possible, whether you are a retail gamer, a classic gamer, someone who hasn't played in years, or even a new player. I hope you can all remember what made this game so special in the first place and that starts with understanding why we are so passionate about keeping it authentic.
@Zariman_TenZero I understand what you're saying, but I'm not implying "make it vastly easier" and give folks Legend for free.
I'm saying narrow the brackets so it's close to the same minus efforts that are overtly abrasive.
Folks will put in the effort but the effort will be worth more.
@Zariman_TenZero We still have the items, it's silly to say our effort is neutralized for making things better for others.
Really think about it: Why do we force others to take the more difficult path? Just because we did?
Sounds like boomer reasoning,"I walked both ways, up hill, in the snow"
@0xr3dd0g Amp: Raplack prism and Pencha scaffold
Warframe: Dante played as full support maximizing damage through full attachspeed noctua copies on everyone through WordWarden.
Secondary Encumber and Arcane Impetus.
Delectible gameplay loop upkeeping buffs. Love it.
@0xr3dd0g Primary: Tenet Glaxion with Shivering Contagion or Afentis Prime
Secondary: Scyotid or Grimoire
Melee: Quassus Prime or Zenistar
Companion: Dethcube + Verglas Prime
Archwing: Amesha
Archgun: Mausolon or Mandonel
Archmelee: Centaur
Necramech: Bonewidow
Exalted wep: NOC-TUAH
@Zariman_TenZero That's why in the extended thread of the post I suggest D.E. needs to homogenize some items, for example:
Get ember? That's all the mastery for Ember AND Ember Prime.
Get a K-Drive and level it? That levels all of them.
Etc. We do need a big squish.
Darkness descends on the Nexus! 🌑
A new hero: Xal'atah steps onto the battlefield September 28th.
She brings the horrors of the void and will stop at nothing to achieve victory.
@SpecSyndicate Sentient... and whatever else the black rain may being...
Tau has so many possibilities!
Still I hope a lot of my critique in the other comments is heard by somebody at DE and we can honestly have a mastery total squish.
K-drives in particular were brutal.
Sometimes the rewards should be stuffed around rank 1 so getting to rank 5 for cosmetics is fun and efficient.
But it's up to YOU dear reader, my fellow tenno, to put in the effort to look for strategies and things that YOU enjoy to make the grind fun.