I'm Ira Grachevskaya. I've been learning to appreciate the world more, and hold a deep passion for art and games. Maybe I'll talk about it.
❤️ Asya Shubina
Hey. I'm Ira Grachevskaya. Not entirely sure what I'm doing here, but I'd probably like to share my interests with everyone, of which there's a wide variety.
Primarily, it will be games and animation, but I may dip into other subjects if I feel like it.
The new season is very ripe for storytelling, it's so exciting... the actual gameplay aspect of it too, it's got that roguelike "build yourself up" style progression, and The Boogeyman being a seperate entity that's growing alongside the players... It's cool.
Are the memories the players see in Final Life hand-picked for each death or is there a randomized pool for them to see?
Either way I find it very narratively fitting that Grian's memories have been of either Scar or Mumbo, the people he is currently on a team with.
Here's the ship in action. It can also transform, and doing so turns it to a very laser focused variant with the flag colors inverted.
Took me a while to actually find out what the transform feature was but when I did I knew I had to make an inversion version to swap to.
Been playing Kingdom Hearts, and ended up getting too invested in the Gummi Ship editor.
I've made myself the greatest ship of all time. The Irasya t4t yuri ship.
Like, it wasn't just Asya imagining it really hard. Or I guess in a sense she was doing just that, but in a way that caused the universe to shift, bringing those feelings and desires she held into reality, if only for a short while...
I'd like to believe that this scene, and all the interactions that happened within it, is in some way "real."
Real in the sense that Asya willed it into existence a similar way Tosya was, and it's this willpower that allowed Ira to be reached in a way no one else was capable of.
The 7th gadget slot comes in handy, as the powered up version of Attack Bounty grants 15 per hit. This means only 2 hits are required to feed into summoning an item.
Hit and Run always makes sure that landing hits provides a tangible benefit regardless of their recovery time.
I like playing this 'Item Shop' build in CrossWorlds where you gain rings and boosts for landing hits, which can then be exchanged for an item and continue pushing the offensive.
I have an old clip here, where I climb my way back up to 3rd with a chain of boosts.
I'm a real big fan of Minecraft, but actually playing the game again feels so distant... Maybe one day I'll get to experience it again. But that time probably won't be anytime soon.
I miss playing Minecraft. Haven't been able to do so in years, ever since my account was lost... Don't have a computer to play it, either.
I tried to play Dungeons one time with a fresh Microsoft account but then they smited my account when I logged in from the Steam Deck...
They said it was something about "suspicious activity" but all the account ever did was be created and get logged into approximately 3 times.
I haven't really bothered to fight them on this and have just left the account locked, since they refused to let me recover it...
Honestly I'm not very aware of my own impact, I've always percieved myself as being relatively unimportant to community spaces.
I try to be out of the way and simply exist in my own space, bothering as little as possible.
I'm not sure if people would consider Marina Nothingburger an iconic ZATO text edit post, but it did spawn a drawing out of it, so that's awesome sauce.
Will doesn't do a whole lot of speaking throughout the game, but the addition of written and voiced dialogue goes a long way in making him feel more like a character and lets him have his own moments.
If you haven't played Metaphor ReFantazio yet, I highly reccomend it.
Played it in it's entirety earlier this year when it went on sale and absolutely love what it has to say, not to mention how clean the combat design and visual presentation are.
The dawn of a story yet untold… on Nintendo Switch 2!
Experience the grand fantasy adventure - Metaphor: ReFantazio - on the go or from the comfort of your home. Available now!
AWAKEN: https://t.co/w4Ydmwo6cl
I hope that ATLUS allows their protagonist characters to have more of a speaking role, like actual written dialogue. In Persona 3-5 you are given dialogue options that can infer a personality but it often doesn't get to shine through when it's just that.