Well, I put a limit of 50 more prompts for copilot to finish the collision detection review and it failed miserably. Looks like IA can't handle a medium difficulty problem yet.
Now I'll solve it without IA and probably I will get much better results much faster.
Memory are expensive nowadays and big techs are releasing software even more bloated. Just realized the Google ads interface eated 2gb of ram just to run a disgusting crud with some statistics graphics that could run on an eighties 64k computer.
It's impressive how modern games can push the hardware beyond the limits of the past games. It clearly surpasses the graphics and the visual effects of the original Konami games for MSX.
the difference between claude and a junior engineer is that the junior engineer is growing throughout the project. with claude it's day 1 again, a lot.
Only today I returned to work in the collision detection using copilot/Claude 4.6 and I'm impressed how the IA are being shamefully beaten.
An average problem is enough to break the best LLMs of nowadays.
In this particular case, I feel that the context window is too small for a complex programs, making the AI take wrong decisions by the incomplete data.
The small context window is maybe the main weakness the AI have against a good human programmer.
In the post-credits scene of Metal Gear 2, Snake, Holly and Campb test the cartridge in a MSX.
The whole game is a masterpiece of game design. The last two battles was epic. The characters and dialogues are deep like in a good movie.
#MSX
Finished implementation of the first boss. He has 4 different attacks: regular punch, uppercut, high kick and low kick. This variety of attacks is enough to provide a good and fun challenge.
#MSX#RETROGAMING#indiedev#indiegames
Ok, Mundo 1.8 was released!
Five new monsters and itens was added, also we had some important bugfixes.
You can support one of the few opensource 3D MMORPGS just by opening the page in IndieDB. If you download and play, even better!
1/3
https://t.co/RVJamMiJhr
Finally made a complete playthrough in my game and killed the last boss. I usually spend much more time developing than playing and never did it before.
https://t.co/oOy4NIL5MF
#indiegame#IndieGameDev#gamedev#screenshotsaturday
I've spent the last 2 weeks learning about Nginx and Assembly in order to make a very small HTTP server.
It's currently around 5.3 KiB.
• no dependencies/libc/bloat
• multiple processes managed via epoll
• single arena allocation
and it is very, very, very fast.
It's disgusting how copilot and chatgpt fails in basic concepts in MSX programming.
The AI mistakes the bits in VDP registers and fails to understand their meanings, writing totally wrong code.
#MSX#RETROGAMING#indiedev#indiegame